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RPG hack stats help
Topic Started: Feb 19 2004, 09:52 PM (576 Views)
Piccolodude
Member
[ * ]
ok i would like to fix my stats they dont seem to go well with my races they r based off the game Ragnarok Online's 1st job class here is the code i am using
Code:
 
TheStats[SP]=[]
TheStats[SP][Swordman]=parseInt(TheStats[HP][Swordman]) - 20
TheStats[SP][Mage]=parseInt(TheStats[HP][Mage]) + 25
TheStats[SP][Archer]=parseInt(TheStats[HP][Archer]) - 5
TheStats[SP][Acolyte]=parseInt(TheStats[HP][Acolyte])  +10
TheStats[SP][Merchant]=parseInt(TheStats[HP][Merchant])   + 5
TheStats[SP][Thief]=parseInt(TheStats[HP][Thief]) + 3

TheStats[STR]=[]
TheStats[STR][Swordman]=parseInt(TheStats[HP][Swordman]) + 20
TheStats[STR][Mage]=parseInt(TheStats[HP][Mage]) + 15
TheStats[STR][Archer]=parseInt(TheStats[HP][Archer]) + 5
TheStats[STR][Acolyte]=parseInt(TheStats[HP][Acolyte]) - 2
TheStats[STR][Merchant]=parseInt(TheStats[HP][Merchant]) + 15
TheStats[STR][Thief]=parseInt(TheStats[HP][Thief]) + 3

TheStats[AGI]=[]
TheStats[AGI][Swordman]=parseInt(TheStats[HP][Swordman]) - 5
TheStats[AGI][Mage]=parseInt(TheStats[HP][Mage]) - 3
TheStats[AGI][Archer]=parseInt(TheStats[HP][Archer]) + 10
TheStats[AGI][Acolyte]=parseInt(TheStats[HP][Acolyte]) + 5
TheStats[AGI][Merchant]=parseInt(TheStats[HP][Merchant]) - 1
TheStats[AGI][Thief]=parseInt(TheStats[HP][Thief]) + 20

TheStats[VIT]=[]
TheStats[VIT][Swordman]=parseInt(TheStats[HP][Swordman]) + 10
TheStats[VIT][Mage]=parseInt(TheStats[HP][Mage]) - 5
TheStats[VIT][Archer]=parseInt(TheStats[HP][Archer]) + 5
TheStats[VIT][Acolyte]=parseInt(TheStats[HP][Acolyte]) + 15
TheStats[VIT][Merchant]=parseInt(TheStats[HP][Merchant])- 3
TheStats[VIT][Thief]=parseInt(TheStats[HP][Thief]) - 8

TheStats[INT]=[]
TheStats[INT][Swordman]=parseInt(TheStats[HP][Swordman]) - 7
TheStats[INT][Mage]=parseInt(TheStats[HP][Mage]) + 10
TheStats[INT][Archer]=parseInt(TheStats[HP][Archer]) - 2
TheStats[INT][Acolyte]=parseInt(TheStats[HP][Acolyte]) + 5
TheStats[INT][Merchant]=parseInt(TheStats[HP][Merchant]) + 1
TheStats[INT][Thief]=parseInt(TheStats[HP][Thief]) - 5

TheStats[DEX]=[]
TheStats[DEX][Swordman]=parseInt(TheStats[HP][Swordman]) + 8
TheStats[DEX][Mage]=parseInt(TheStats[HP][Mage]) + 3
TheStats[DEX][Archer]=parseInt(TheStats[HP][Archer]) - 5
TheStats[DEX][Acolyte]=parseInt(TheStats[HP][Acolyte]) - 2
TheStats[DEX][Merchant]=parseInt(TheStats[HP][Merchant]) + 5
TheStats[DEX][Thief]=parseInt(TheStats[HP][Thief]) + 10

TheStats[LUK]=[]
TheStats[LUK][Swordman]=parseInt(TheStats[HP][Swordman]) + 2
TheStats[LUK][Mage]=parseInt(TheStats[HP][Mage]) - 2
TheStats[LUK][Archer]=parseInt(TheStats[HP][Archer]) + 3
TheStats[LUK][Acolyte]=parseInt(TheStats[HP][Acolyte]) - 1
TheStats[LUK][Merchant]=parseInt(TheStats[HP][Merchant]) + 2
TheStats[LUK][Thief]=parseInt(TheStats[HP][Thief]) + 5


here is what the stats do well what they doo in the game
Quote:
 

SP:is the same as magic(mag)
Str: increases the total damage with hand weapon and increases the weight that you can carry.
Agi: Increases the speed of the attack rate and better avoid attacks.
Vit: defense and  HP increases. Healing items work better.
Int: SP Increases for mage and the rate of magic attacks increase.
Dex: the general damage you inflict on enemies each attack increases and becomes more constant.
Luk: increases chances of avoiding a hit.
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GameFact
Member
[ * ]
ok ill do it. it be done tommorrow k?
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Piccolodude
Member
[ * ]
WOW thanks i didnt think anyone would care or help tanks alot
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Piccolodude
Member
[ * ]
*bump*
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