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| InvisionFree Guild Wars! | |
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| Tweet Topic Started: Feb 16 2007, 07:52 PM (32,749 Views) | |
| HolySavior | Mar 1 2007, 11:04 PM Post #181 |
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if( holy + alcohol){ happycoding()}
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umm da_man i think you moved me wrong
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| Ryan | Mar 1 2007, 11:12 PM Post #182 |
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Make sure you refresh your game map. If I did move you wrong, just let me know where you need to be.
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| HolySavior | Mar 1 2007, 11:13 PM Post #183 |
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if( holy + alcohol){ happycoding()}
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meh. close enough. |
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| Loona | Mar 2 2007, 12:20 AM Post #184 |
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Flawgic Loless
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Well, looks like we're all going to die. ![]() Us up at the top can't do much in 5 turns without paying a bunch of GP. And those at the bottom have to pay 50GP to cross the bridge. I doubt we'd be able to do it all in 5 turns. In my little fantasy world, we'd all work together, kill SG, split the goods and live happily ever after, prancing and dancing. However, that won't happen. I say we just send in DanT to rob them blind and then we'll all kill their defenseless souls in a fit of anger. |
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| Stephen | Mar 2 2007, 12:28 AM Post #185 |
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Twilight is upon me, and soon night must fall.
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any chance we could buy some catapults or something so we could have our own distance fighting abilities. It's the only way I see the northern guilds able to help the southern guilds defeat this threat within 5 rounds. |
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| jerrod | Mar 2 2007, 12:08 PM Post #186 |
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Also is DanT killable? |
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| .Shaun | Mar 2 2007, 12:20 PM Post #187 |
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SK # 3 Down one. |
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| Ryan | Mar 2 2007, 01:12 PM Post #188 |
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Perhaps 5 turns was too soon? Let's make it 10.
Until the SG threat is taken care of, all members can now move 2 spaces freely without paying the GP for the extra space. Every space over 2 will still cost you 10 Guild Points.
No, he is not. |
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| Stephen | Mar 2 2007, 02:04 PM Post #189 |
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Twilight is upon me, and soon night must fall.
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2 eh. in that case. move pr1 and pr4 up 2 straight down pr5 2 down pr2 down diagonnally to the left (or the same move as last time just the square diagonally below that if that makes sense) Do this twice. so that she should be: |
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| Tony | Mar 2 2007, 02:38 PM Post #190 |
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If found, please report missing.
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Oooh, a nice twist ![]() Teh Penguins, how about we team up and flank SG from the right.. as we're slightly closer. I can't speak for the rest of my team but I personally will be willing to donate 50GP to the PR's if they want to cross the bridge:
^ Could be nice to lose a guild but doesn't seam fair ![]() What if we burnt those bridges, stop SG crossing? Can they use the "attack from any distance" over the river?
Which one? Oh, and Dan was moved wrong.. but I'm not complaining
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| LoR-Sean | Mar 2 2007, 02:40 PM Post #191 |
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Tuna Taco's > DocuBunnehs
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Meh... I hope next game goes much better.... too many things are "appearing" for outta no where.... This wasnt the idea I had of the game when it was explained at the beggining. |
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| Ryan | Mar 2 2007, 04:05 PM Post #192 |
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:'( |
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| Robert Charron | Mar 2 2007, 05:06 PM Post #193 |
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I was popular here once.
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Alright SV attack SG. We want to move TP 5,1,4 down-right twice. And Daniel wants a sword, so TP 3 gets a sword. |
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| Tony | Mar 2 2007, 06:03 PM Post #194 |
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If found, please report missing.
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I'm in the XC by the way ![]() If SV attack from the left they're going to be walking straight into the SG. I bet da_man's going to change SG's battle plan now >_< |
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| Jimi | Mar 2 2007, 07:40 PM Post #195 |
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LOST
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Even in ten moves, my guild can't help out the others. If anyone would like some GP to help with the bridge fee, PM me. KR1: two spaces right (no fee charged) extra: down & diagonal KR2,3,4,5: up & right one space (diagonally), up again (no fee charged) |
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