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| InvisionFree Guild Wars! | |
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| Tweet Topic Started: Feb 16 2007, 07:52 PM (32,743 Views) | |
| Tony | Mar 9 2007, 02:24 PM Post #271 |
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If found, please report missing.
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I noticed the wrong movement too ![]() http://support.invisionfree.com/index.php?...post&p=10381481 XC4 should be underneath the star. As the monster moves once every two turns we should, in theory, be ok since it just moved :unsure: @ Jerrod How about having XC1 & XC3 go for the stars on the lake. da_man, how would a bridge work? Will we be able to gain all 3 stars by custom building one? :blink: I, XC2, will move right two. XC4, upon previous moves being corrected collect the star. XC5, somewhere away from Dan
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| Stephen | Mar 9 2007, 02:25 PM Post #272 |
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Twilight is upon me, and soon night must fall.
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They are just jealous of our natural skill ![]() *Stephen hopes the castle is the SK castle
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| Ryan | Mar 9 2007, 02:55 PM Post #273 |
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Thanks for being helpful *#Tony#*. I've corrected my mistake. You'll have to refresh the map to see the changes.
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| ElementalAlchemist | Mar 9 2007, 03:35 PM Post #274 |
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*ElementalAlchemist moves self (SK #4) \\/ \/ (In case you're stupid enough to have not figured out my directional indicators/have not read the topic, that goes AROUND the water.) |
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| Pete B | Mar 9 2007, 03:37 PM Post #275 |
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Move SV4 left. Move SV2 up. Move Sv1 and 5 to the left. That is all. |
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| Darth Sprocket | Mar 9 2007, 05:00 PM Post #276 |
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KOTRT
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Moves: KR3 down to the question mark KR1 across 1 and 1 up and diagonally right KR2,4,5 down 1 |
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| FusedFox | Mar 9 2007, 05:13 PM Post #277 |
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The End Has Passed
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If I did my math correctly, KR 3 should've already reached the ?... |
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| HolySavior | Mar 9 2007, 05:23 PM Post #278 |
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if( holy + alcohol){ happycoding()}
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move me right 2 squares! |
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| Jimi | Mar 9 2007, 06:11 PM Post #279 |
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LOST
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With us allowed two turn per move in replacement of one normally, the number of moves for extra spaces rule changes, I think where he is is as far as he could have gone, I talked to da_man via PM. KR1: right one space, right & up one space diagonally (no charge) extra: up & right one space diagonally KR3: down one space to the question mark, and then up one space (no charge) when adding the guild castle, please leave KR3 above (north) of the castle KR2,4,5: down & right one space, right one space (no charge) |
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| Robert Charron | Mar 10 2007, 12:36 PM Post #280 |
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I was popular here once.
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TP 514 moves across bridge unless of course it costs 50GP to come back :ph3ar: |
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| Bethan | Mar 10 2007, 02:05 PM Post #281 |
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Member+
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Unless your a power ranger, it costs mwhaha
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| Ryan | Mar 10 2007, 02:11 PM Post #282 |
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No charge to come back.
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| Robert Charron | Mar 10 2007, 08:06 PM Post #283 |
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I was popular here once.
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What if i come back, then cross again? |
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| Ryan | Mar 10 2007, 11:25 PM Post #284 |
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End of Round 13 - Press F5 to refresh your page and the game map.![]() ![]() ![]() ![]() Established Guilds and Items 1) SG 1 - 1 Sword 2) SG 2 - 1 Sword 3) SG 3 - 1 Sword 4) SG 4 - 1 Sword 5) SG 5 - 1 Sword Guild Items: x 3 x 1 The SV Hunters! >>> 250 Guild points[/color]1) Gladstone -1 sword 2) Stanleh - 1 sword 3) Miss Kala - 1 sword 4) Tanya - 1 sword 5) Joshed - 1 Sword The Power Rangers![/u] >>> 55 Guild points[/color]1) Scotty - 1 Sword 2) Loona - 1 Sword 4) Sani - 1 Sword 5) Yodaminch - 1 Sword The Knights of the Round Table![/u] >>> 160 Guild points[/color]1) FusedFox - 1 Sword 2) Anesthesia - 1 Sword 3) something or other - 1 Sword 4) Darth Sprocket - 1 Sword 5) Jimi - 1 Sword Guild Items: ![]() The Xtreme Coderz! >>> 305 Guild points[/color]1) Jerrod - 1 Sword 2) *#Tony#* - 1 Sword 3) Tymin Dymin - 1 Sword 5) LABaller - 1 Sword Staff Killers Guild! >>> 150 Guild points[/color]2) Emia - 1 Sword 3) .Shaun - 1 Sword 4) ElementAlchemist - 1 Sword 5) YoRone22 - 1 Sword Guild Items: ![]() Teh Penguins! >>> 245 Guild points[/color]1) RobertCharron - 1 Sword 2) Rupertsmine - No Items 3) DanielTalbot - 1 Sword 4) Cho Chang - 1 Sword 5) Kore019 - 1 Sword Lots of stuff going on this round! The Power Rangers have killed a spider monster and have been awarded 5 guild points. They sit at the bottom of the guild points ladder with only 55 GP in their pockets. If they want to handle the SG threat, they'll need a bit more GP if they don't want to be disbanded. Watch out for GP attacking fiends! The abnormal spider monster has come into contact with guild member XC4. Since it takes two guild members to take that monster down, XC4 has died. However, before the terrible death, XC4 managed to collect a GP star and was awarded 50 points for doing so. Congrats on that much! The lake and stream have drained and where they used to be now rests the KR Guild's new castle! They now have two guild castles along with the PR Guild, who also has two. This raises the chance that their guild will be attacked if the SG threat is not taken care of. 6 turns until the massive guild strike |
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| Stephen | Mar 10 2007, 11:33 PM Post #285 |
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Twilight is upon me, and soon night must fall.
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pr1 and pr4 down diagonally twice (again I think there's only one diagonal they can take so no need to get too detailed) pr5 2 diagonally down so i should be diagonally next to pr2's current position. move pr2 one down. |
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10:11 AM Jul 11
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![]](http://b1.ifrm.com/0/1/0/p601690/pipright.png)





x 3
x 1
The SV Hunters! >>>
The Power Rangers![/u] >>>
The Knights of the Round Table![/u] >>>
The Xtreme Coderz! >>>
Staff Killers Guild! >>>
Teh Penguins! >>>
10:11 AM Jul 11