We hope you enjoy your visit.

You're currently viewing our forum as a guest. This means you are limited to certain areas of the board and there are some features you can't use. If you join our community, you'll be able to access member-only sections, and use many member-only features such as customizing your profile, sending personal messages, and voting in polls. Registration is simple, fast, and completely free.


Join our community!


If you're already a member please log in to your account to access all of our features:

Username:   Password:
Add Reply
InvisionFree Guild Wars!
Topic Started: Feb 16 2007, 07:52 PM (32,743 Views)
Tony
Member Avatar
If found, please report missing.

da_man2006
March 9, 2007 05:58 PM
jerrod
 
You didnt use, the revision i posted, about XC 4. Now did you.

If you're not going to be the least bit helpful by linking or quoting your post where you revised your move, then I'm not going to bother helping you.

I noticed the wrong movement too :)

http://support.invisionfree.com/index.php?...post&p=10381481

XC4 should be underneath the star.

As the monster moves once every two turns we should, in theory, be ok since it just moved :unsure:

@ Jerrod

How about having XC1 & XC3 go for the stars on the lake. da_man, how would a bridge work? Will we be able to gain all 3 stars by custom building one? :blink:

I, XC2, will move right two.

XC4, upon previous moves being corrected collect the star.

XC5, somewhere away from Dan :P
Online Profile Quote Post Goto Top
 
Stephen
Member Avatar
Twilight is upon me, and soon night must fall.

They are just jealous of our natural skill :P

*Stephen hopes the castle is the SK castle :shifty:
Offline Profile Quote Post Goto Top
 
Ryan
Member
[ *  *  *  *  *  *  *  *  * ]
Thanks for being helpful *#Tony#*. :) I've corrected my mistake. You'll have to refresh the map to see the changes.
Offline Profile Quote Post Goto Top
 
ElementalAlchemist
Member Avatar


*ElementalAlchemist moves self (SK #4) \\/ \/
(In case you're stupid enough to have not figured out my directional indicators/have not read the topic, that goes AROUND the water.)
Offline Profile Quote Post Goto Top
 
Pete B
Member
[ *  *  *  *  *  *  *  * ]
Move SV4 left.

Move SV2 up.

Move Sv1 and 5 to the left.

That is all.
Offline Profile Quote Post Goto Top
 
Darth Sprocket
KOTRT
[ *  * ]
Moves:
KR3 down to the question mark
KR1 across 1 and 1 up and diagonally right
KR2,4,5 down 1
Offline Profile Quote Post Goto Top
 
FusedFox
Member Avatar
The End Has Passed
[ *  *  *  * ]
If I did my math correctly, KR 3 should've already reached the ?...
Offline Profile Quote Post Goto Top
 
HolySavior
Member Avatar
if( holy + alcohol){ happycoding()}
[ *  *  *  *  *  *  * ]
move me right 2 squares!
Offline Profile Quote Post Goto Top
 
Jimi
Member Avatar
LOST
[ *  *  *  *  * ]
FusedFox
March 9, 2007 04:13 PM
If I did my math correctly, KR 3 should've already reached the ?...

With us allowed two turn per move in replacement of one normally, the number of moves for extra spaces rule changes, I think where he is is as far as he could have gone, I talked to da_man via PM.

KR1: right one space, right & up one space diagonally (no charge)

extra: up & right one space diagonally

KR3: down one space to the question mark, and then up one space (no charge)

when adding the guild castle, please leave KR3 above (north) of the castle

KR2,4,5: down & right one space, right one space (no charge)
Offline Profile Quote Post Goto Top
 
Robert Charron
Member Avatar
I was popular here once.
[ *  *  *  *  * ]
TP 514 moves across bridge

unless of course it costs 50GP to come back :ph3ar:
Offline Profile Quote Post Goto Top
 
Bethan
Member Avatar
Member+
[ *  *  *  * ]
Robert Charron
March 10, 2007 11:36 AM
TP 514 moves across bridge

unless of course it costs 50GP to come back :ph3ar:

Unless your a power ranger, it costs :shifty: mwhaha
Offline Profile Quote Post Goto Top
 
Ryan
Member
[ *  *  *  *  *  *  *  *  * ]
Robert Charron
March 10, 2007 11:36 AM
TP 514 moves across bridge

unless of course it costs 50GP to come back :ph3ar:

No charge to come back. :)
Offline Profile Quote Post Goto Top
 
Robert Charron
Member Avatar
I was popular here once.
[ *  *  *  *  * ]
What if i come back, then cross again?
Offline Profile Quote Post Goto Top
 
Ryan
Member
[ *  *  *  *  *  *  *  *  * ]
End of Round 13 - Press F5 to refresh your page and the game map.
Posted Image
Posted Image
Posted Image
Posted Image

Established Guilds and Items

Posted ImageSG Castle Troops[/b] - X Guild Points
1) SG 1 - 1 Sword
2) SG 2 - 1 Sword
3) SG 3 - 1 Sword
4) SG 4 - 1 Sword
5) SG 5 - 1 Sword

Guild Items: Posted Image x 3
Posted Image x 1


Posted ImageThe SV Hunters! >>> 250 Guild points[/color]
1) Gladstone -1 sword
2) Stanleh - 1 sword
3) Miss Kala - 1 sword
4) Tanya - 1 sword
5) Joshed - 1 Sword

Posted ImageThe Power Rangers![/u] >>> 55 Guild points[/color]
1) Scotty - 1 Sword
2) Loona - 1 Sword
3) Potter - No Item
4) Sani - 1 Sword
5) Yodaminch - 1 Sword

Posted ImageThe Knights of the Round Table![/u] >>> 160 Guild points[/color]
1) FusedFox - 1 Sword
2) Anesthesia - 1 Sword
3) something or other - 1 Sword
4) Darth Sprocket - 1 Sword
5) Jimi - 1 Sword

Guild Items: Posted Image

Posted ImageThe Xtreme Coderz! >>> 305 Guild points[/color]
1) Jerrod - 1 Sword
2) *#Tony#* - 1 Sword
3) Tymin Dymin - 1 Sword
4) Slayer766 - No Item
5) LABaller - 1 Sword

Posted ImageStaff Killers Guild! >>> 150 Guild points[/color]
1) LoR-Sean - No item
2) Emia - 1 Sword
3) .Shaun - 1 Sword
4) ElementAlchemist - 1 Sword
5) YoRone22 - 1 Sword

Guild Items: Posted Image

Posted ImageTeh Penguins! >>> 245 Guild points[/color]
1) RobertCharron - 1 Sword
2) Rupertsmine - No Items
3) DanielTalbot - 1 Sword
4) Cho Chang - 1 Sword
5) Kore019 - 1 Sword

Lots of stuff going on this round! The Power Rangers have killed a spider monster and have been awarded 5 guild points. They sit at the bottom of the guild points ladder with only 55 GP in their pockets. If they want to handle the SG threat, they'll need a bit more GP if they don't want to be disbanded. Watch out for GP attacking fiends!

The abnormal spider monster has come into contact with guild member XC4. Since it takes two guild members to take that monster down, XC4 has died. However, before the terrible death, XC4 managed to collect a GP star and was awarded 50 points for doing so. Congrats on that much!

The lake and stream have drained and where they used to be now rests the KR Guild's new castle! They now have two guild castles along with the PR Guild, who also has two. This raises the chance that their guild will be attacked if the SG threat is not taken care of.

6 turns until the massive guild strike
Offline Profile Quote Post Goto Top
 
Stephen
Member Avatar
Twilight is upon me, and soon night must fall.

pr1 and pr4 down diagonally twice (again I think there's only one diagonal they can take so no need to get too detailed)

pr5 2 diagonally down so i should be diagonally next to pr2's current position. move pr2 one down.
Offline Profile Quote Post Goto Top
 
1 user reading this topic (1 Guest and 0 Anonymous)
Go to Next Page
« Previous Topic · Community Games · Next Topic »
Add Reply