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| InvisionFree Guild Wars! | |
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| Tweet Topic Started: Feb 16 2007, 07:52 PM (32,760 Views) | |
| Ryan | Feb 20 2007, 06:23 PM Post #16 |
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Great question! I forgot to re-add the GP to your guild names. Each guild starts with 500 GP. |
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| .Shaun | Feb 20 2007, 06:28 PM Post #17 |
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Okay I'm back, doesn';t look like I missed much though
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| jerrod | Feb 20 2007, 06:30 PM Post #18 |
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Ill like to buy 4 Swords one for each Xtreme Coder. Also This is the numbers for our Guild Work(telling Xtreme Coders To keep things organized) 1) Jerrod - XC1 2) *#Tony#* - XC2 3) Tymin Dymin - XC4 4) Slayer766 - XC4 5) LABaller - XC5 XC1 moves one right XC5 moves one left(LABALLER TOLD ME TO MOVE HIS FIRST ONE) |
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| Jimi | Feb 20 2007, 07:25 PM Post #19 |
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I slay dragons in my spare time.
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| Stephen | Feb 20 2007, 07:33 PM Post #20 |
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Twilight is upon me, and soon night must fall.
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He's a zord. Not a dragon.
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| LoR-Sean | Feb 20 2007, 07:47 PM Post #21 |
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Tuna Taco's > DocuBunnehs
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The Staff Killers Guild would like to buy 5 swords, 1 for each member. And then would like to move: SK1- 1 square to the left SK3- 1 square down SK4- 1 square left SK5- 1 square left 1 square up
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| Jimi | Feb 20 2007, 07:51 PM Post #22 |
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Technicalities... :rolleyes: Can we have more than one unit per space? |
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| LoR-Sean | Feb 20 2007, 07:55 PM Post #23 |
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Tuna Taco's > DocuBunnehs
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"(Note you can move onto a space that is occupied by your guilds members, but not one that is occupied by another guild member. See the monsters icon explanation above for details on meeting other guild members.)" |
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| Tymin Dymin | Feb 20 2007, 07:56 PM Post #24 |
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How many GP do you start out with? |
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| Jimi | Feb 20 2007, 07:57 PM Post #25 |
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http://support.invisionfree.com/index.php?...post&p=10341540 500 GP |
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| jerrod | Feb 20 2007, 08:08 PM Post #26 |
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Tymin pm what way you want to move. |
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| Alpha 5 | Feb 20 2007, 09:51 PM Post #27 |
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Aye-yi-yi! The rangers will have their movements soon. |
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| Ryan | Feb 20 2007, 11:14 PM Post #28 |
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I'm now going to post something called The Guild Logs. Before the game map is updated, everything that will be changed is posted into this neat and organized log where everyone can see what has happened thus far. It will also help to prevent mistakes. If you spot one, please PM me. Once all guilds have a log entry per round, the map is updated. XC Log XC1 - One square to the right XC5 - One square to the left Purchases: 5 Swords= -250 GP New total: 250 GP Notes: Swords assigned to each member of the guild. SK Log SK1 - One square to the left SK3 - One square down SK4 - One square to the left SK5 - One square left + One square up Purchase: 5 Swords= -250 GP 1 Extra Space= -10 GP New total: 240 GP Notes: Swords assigned to each member of the guild. |
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| Ryan | Feb 20 2007, 11:40 PM Post #29 |
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More Q & A with da_man2006! Question: If two or more guild members are currently on one space, can we kill an approaching guild member(s) without penalty to our GP? Answer: Yes. If there is more than one guild member on your current square and someone from another guild approaches you there will be no gamble with your GP. You can simply eliminate them from the game. No GP will be deducted from your guild. Question: Whoa, wait! Two players can share a space? Answer: That's right! Your guild members can occupy the same space on the game map. However, different guilds cannot share spaces on the map. Question: I'm still a little confused...how many spaces can we move our players? Answer: You may move up to 3 spaces per guild member. You get one move for free, but any additional move will cost you 10 GP per move. If you move 3 spaces, you'll lose 20 GP. Question: We can recover hearts and save for later, right? Answer: Yes you may. You can store fire, bridges, hearts and items in your guild's castle. Just beware that if another guild captures your castle, they'll get all of your stored items! |
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| Ryan | Feb 20 2007, 11:45 PM Post #30 |
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XC Log XC1 - One square to the right XC2 - No move XC3 - No move XC4 - No move XC5 - One square to the left Purchases: 5 Swords= -250 GP New total: 250 GP Notes: Swords assigned to each member of the guild. SK Log SK1 - One square to the left SK2 - No move SK3 - One square down SK4 - One square to the left SK5 - One square left + One square up Purchase: 5 Swords= -250 GP 1 Extra Space= -10 GP New total: 240 GP Notes: Swords assigned to each member of the guild. PR Log PR1 - No move PR2 - One square left PR3 - One square diagonal to the right PR4 - One square diagonal to the right PR5 - One square up Purchase: 5 Swords= -250 GP New total: 250 GP Notes: Swords assigned to each member of the guild. |
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