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InvisionFree Guild Wars!
Topic Started: Feb 16 2007, 07:52 PM (32,733 Views)
Scotty
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Obama '08
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Posting two different moves for different scenarios will prevent from what almost happened between the PR and the XC guilds. It'd just be a battle of the edits. Now that you've moved 3 spaces, it doesn't matter. Just my two cents.
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HolySavior
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if( holy + alcohol){ happycoding()}
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i take back all my moves, then. i'll post where I want to go later

*Dan T goes off to plan an attack on TP
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Ryan
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The deadline for moves is fast approaching. Just 35 minutes to go. :)
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Jimi
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LOST
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da_man2006
March 19, 2007 05:23 PM
The deadline for moves is fast approaching. Just 35 minutes to go. :)

Feel free to post next turn without Dan T's sinister moves. B-)
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Scotty
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Why do you care? :P You're not a TP :D Although he hasn't posted an attack yet, so maybe he'll go after SK instead.
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jerrod
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#TONY# Alliance teams members can be on the same spot. I wish we could share a castle.

Daman can we share a castle? LOL.
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Ryan
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Sharing castles is not an option. It would be far too difficult to try and work out the finer details such as who could protect the castles and how many guilds could share one and what items would belong to who. I think I'd have a nervous breakdown. XD

You may not revise any moves as of now. I'm updating the game map for round 19.
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Tony
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If found, please report missing.

:O You should let Danosaurus move at least.

Jerrod, why waste turns :)
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Scotty
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:O! Dan didn't post :( Well, maybe he PM'd his move to da_man. Teh Penguins and Staff Killers are going down :D
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Ryan
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End of Round 20 - Press F5 to refresh your page and the game map.
Posted Image
Posted Image
Posted Image

Established Guilds and Items

Posted ImageThe SV Hunters! >>> 250 Guild points[/color]
1) Gladstone -1 sword
2) Stanleh - 1 sword
3) Miss Kala - 1 sword
4) Tanya - 1 sword
5) Joshed - No Item

Posted ImageThe Power Rangers![/u] >>> 135 Guild points[/color]
1) Scotty - 1 Sword
2) Loona - 1 Sword
3) Potter - No Item
4) Sani - 1 Sword
5) Yodaminch - 1 Sword

Guild Items: Posted Image x 1

Posted ImageThe Knights of the Round Table![/u] >>> 160 Guild points[/color]
1) FusedFox - 1 Sword
2) Anesthesia - 1 Sword
3) something or other - 1 Sword
4) Darth Sprocket - 1 Sword
5) Jimi - 1 Sword

Guild Items: Posted Image x1

Posted ImageThe Xtreme Coderz! >>> 275 Guild points[/color]
1) Jerrod - 1 Sword
2) *#Tony#* - 1 Sword
3) Tymin Dymin - 1 Sword
4) Slayer766 - No Item
5) LABaller - 1 Sword

Posted ImageStaff Killers Guild! >>> 150 Guild points[/color]
1) LoR-Sean - No item
2) Emia - 1 Sword
3) .Shaun - 1 Sword
4) ElementAlchemist - No Item
5) YoRone22 - 1 Sword

Posted ImageTeh Penguins! >>> 295 Guild points[/color]
1) RobertCharron - No Item
2) Rupertsmine - No Items
3) DanielTalbot - 1 Sword
4) Cho Chang - No Item
5) Kore019 - No Item

There were a couple of illegal moves this round that either cost your guild more GP or resulted in a different move than you had expected.

a.) Dan T, you were unable to get close enough to attack the XC guild who moved away from you quite some distance. I moved you two spaces getting you as close to them as possible.

b.) *#Tony#*, the maximum amount of spaces you're allowed to move is 3. 1 free space and 2 more for 10 GP each. I moved you three spaces to the right and took 20 GP away from your guild. (You're almost above the TP guild members 2 & 3.)

c.) Jimi, since the SG threat is no longer around (as stated in my last updated map post) you're guild can only move one space at a time now. I've moved the KR guild over 2 spaces, like you asked but I took 10 GP away from your guild's total points.

Questions and Answers

Scotty
 
Will another castle be blown up next round, or was it only one? Also, can we still PM you questions? As long as they're not moves? Just to clarify rules and what not?

No, no more castles will be blown up by the SG guild. They're gone and won't be returning this game. No one took them seriously enough I think...look what happened. LOL!

Anyone is still free to PM me questions about the game, as long as they're not your moves for the next round of Guild Wars.

*#Tony#*
 
If we eliminate a guild is there any chance we could get their remaining GP? I'd be willing to share with my allies...

As I stated in my first post (before I removed it), guilds were awarded 50 points for capturing another castle. However, it seems like a much better idea to grant you all of their remaining guild points (whether that's above 50 or not) and also any of their stored items. Thanks for bringing this up. It works much better this way. *da_man2006 looks at the guilds with a lot of GP.
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Ryan
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Scotty
March 19, 2007 06:13 PM
:O! Dan didn't post :( Well, maybe he PM'd his move to da_man. Teh Penguins and Staff Killers are going down :D

He did PM me. :)

Also: Forgot to mention above, we lost quite a few member from the TP guild who were in SG territory during the explosion. TP1, TP4 & TP5 are no longer with us.
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Scotty
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KR said they had no intention of capturing our castle, I believe.
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jerrod
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Great news, LOL. And #Tony# don't forget to keep someone near our castle. And LABALLER you may pm Tony your moves. To include you more.
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Ryan
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Scotty
March 19, 2007 06:25 PM
KR said they had no intention of capturing our castle, I believe.

Right-as-rain! They did. Thanks for pointing that out.

*updates the game map*
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Scotty
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Thanks, da_man. :D Oh, btw. Will another castle be blown up next round, or was it only one? Also, can we still PM you questions? As long as they're not moves? Just to clarify rules and what not?
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