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| InvisionFree Guild Wars! | |
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| Tweet Topic Started: Feb 16 2007, 07:52 PM (32,729 Views) | |
| jerrod | Mar 21 2007, 10:22 PM Post #481 |
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Member
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Yea, they are moving SV 5 towards it. |
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| HolySavior | Mar 21 2007, 11:07 PM Post #482 |
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if( holy + alcohol){ happycoding()}
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move me diagonal ( up and left) twice. |
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| LABaller | Mar 21 2007, 11:22 PM Post #483 |
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Latino Heat
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Having a 2nd guild hall is going to be nice I like the positioning of the penguins' guild.And Tony you may as well split up XC 1,3, and 5 now. |
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| ElementalAlchemist | Mar 22 2007, 06:49 AM Post #484 |
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By reclaiming my 2nd position (Since nobody else will probably take it anyway), I gain the power to move us all 1 space <. Also, YAY! I'm wubbed.
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| Jimi | Mar 22 2007, 02:38 PM Post #485 |
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LOST
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Move revised. |
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| Robert Charron | Mar 22 2007, 03:28 PM Post #486 |
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I was popular here once.
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thats gay, very very gay. I couldn't attack y myself and I had no one to help me. And you didn't tell us that there was going to be explosion and that anyone is in the area will be dead, so I quit this #### game. If your not going to tell us important details like this, theres no point in playing. Im sure some of you are going to say "oh, its random, thats what makes it fun" , well you no what? I don't care what you say. you didn't just lose like your entire guild, and 50Gp for NOTHING, while you sat there and did NOTHING. So TP quits, as I got no help from anyone, and theres no people left on the map for some #### reason. So with that Ill donate everything the guild has to SK (guild, Gp and all, TP2 & 3 if i can), so they will stop complaining. this game isn't fun for me, because im not on the computer all the time, so i can post my next move, and stupid mullet like this keeps happening. Im not saying your game sucks,its a good idea da_man2006, but not for me. Good luck to all. hopefully there will be another game i will enjoy more. |
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| Jimi | Mar 22 2007, 03:40 PM Post #487 |
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LOST
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I would have to agree da_man, you encouraged us to go and attack the SG guild, gave us more spaces per turn, and then one move before the strike you tell us, "better get your people out of there" they will die if they are across the bridge after the strike... >_< |
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| Tony | Mar 22 2007, 03:51 PM Post #488 |
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If found, please report missing.
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So the TP guild has been eliminated :unsure: They're still on the list but not the map. If they're gone do I not get there GP?
Are we required to land on the square with the orbs on? Blue one for a moat ok with the rest of XC?
This was unanswered. I'd like to know aswell.
So we can use our orbs on other guilds castles?
SV5 no longer exists ![]()
Why, so you can be picked off one by one ![]()
He did:
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| Daniel Talbot | Mar 22 2007, 04:10 PM Post #489 |
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Semper Fidelis
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The TP's GP will go to who ever takes it over first. Or at least thats what da_man told me |
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| Ryan | Mar 22 2007, 04:31 PM Post #490 |
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Member
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Questions and Answers (and some general stuff)
Your guild may only have one orb. I've just given you the choice of three to choose from. ![]()
The moat or forest will be placed around any characters in that area if it's selected to be used. Think of the orbs (more or less) as defensive items and not offensive items.
I forgot to update the list last round. :$ I went back and did it though, so thanks for the reminder. Now to the question; The TP guild may have no characters on the map, but their castle is still standing. Whoever captures it will obtain their GP.
Yes. ![]()
The nice thing about this game is you can pretty much do anything you'd like as long as it's within reason. I have no problem if you want to give GP to another guild, donate an item or even use your protective orbs on them. You can't do anything you'd like, but there's definetely a sense of freedom lingering isn't there? So, yes, you may use your orbs on other castles.
Nope. I done them in. They dead. Real dead. Hur hur hur. LOL! ![]() Now, regarding Robert Charron's post; I'm sorry you're not having fun. This game has really been a huge experiment to see how well a large community game would run from my point of view. I knew it was risky to begin with. Everyone has done a really terrific job of helping things run smoothly wheneven an error was made or something seemed confusing. I've never done anything like this before so it's hard to work out all the kinks before I know them. It was pretty vital that I tested the game out with real life people the first time to see what issues would arise. For the most part I hope a lot of you are having (or had) fun. If there's ever a future game, a list of all the compiled rules and all the questions asked will be given. That way the game will run more smoothly and more people may have fun. Once again, sorry things didn't really work out for you the way you had hoped. I'd like to thank you so much for playing dude! You're awesome. If you have any ideas on how to make the game better, don't be affraid to give me a shout. I'd appreciate it.Okay everyone! Move deadlines are at 7 PM EST. Don't miss it!
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| Jimi | Mar 22 2007, 04:58 PM Post #491 |
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LOST
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Revised again. |
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| Tony | Mar 22 2007, 05:05 PM Post #492 |
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If found, please report missing.
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Thanks da_man, answers appreciated ![]() Moves: XC2 Diagonal (Up & Left) three times. - Revised Move XC1, XC3, XC5 Right twice to capture the TP castle. (Are we still required to remain for two rounds as there is no-one to defend it?) Do those orbs become ours when we land there or only when we have the castle? I'm full of questions ain't I ![]() You should definitely have another game of this. Simply see this one as the beta version, full of bugs to be squashed out. For the next one us users could input ideas for the rules and game play aswell
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| Stephen | Mar 22 2007, 05:25 PM Post #493 |
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Twilight is upon me, and soon night must fall.
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One thing you never answered really was do you have to be by the orbs to use them, or is it the castle owner who can use the orbs at any time. At the moment the kr is at our doorstep. I want a moat to make delay and/or drown them. If they steal our orbs, then we should in turn be able to go over to their castle and do the same. And jimi: You can't touch our second castle. We're there defending it. We own it. And we are by it's little orbs. If you can get the orbs of the first castle, then it's the first castle you deal with. And Dan as well.
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| Stanleh | Mar 22 2007, 05:45 PM Post #494 |
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Moo 42
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SV 1 - Right 2 SV 2 - Up 2 SV 3 - Right 1 SV 4 - Left 1, Up 1 |
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| Jimi | Mar 22 2007, 07:50 PM Post #495 |
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LOST
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He already said drowning would not happen. KR MOVE UPDATE AGAIN: KR1,2,3,4,5: left two spaces (10GP charge) take & store the blue orb. |
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10:10 AM Jul 11
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![]](http://b1.ifrm.com/0/1/0/p601690/pipright.png)



I like the positioning of the penguins' guild.




I'd like to thank you so much for playing dude! You're awesome. 

10:10 AM Jul 11