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InvisionFree Guild Wars!
Topic Started: Feb 16 2007, 07:52 PM (32,727 Views)
LABaller
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Latino Heat
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Dan, you should go beat on KR. :D
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Tony
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If found, please report missing.

LABaller
 
Tony, leave 1 guy at the penguins' castle and start sending the others back.
Actually, that's not a bad idea :lol:
ElementalAlchemist
 
We accept the nothing that da_man forwarded to us from TP.
You're not the ones capturing the castle :blink:
If it wasn't for my continued questioning no-one would be getting the GP :shifty:
Stephen
 
We need to unite in order to defeat them.
Certainly squire, let me finish up here first. da_man, could we flank them from all sides and come out intact, or would we loose some comrades?

Moves: (Prepare to see these updated).

  • XC1 & XC3 Left once, then Diagonal (Up & Left) twice. - Revised
  • XC2 Collect the orbs. (If the team agrees to extra movement..again!)
  • XC5 Remain and continue capturing the TP castle.
Tony ditches LABaller :ph34r:

Orb selection number the first (Those ones from outside the TP castle):
If the team agrees we'll have a purple one.
Edited by Tony, Dec 9 2008, 12:50 AM.
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LABaller
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Latino Heat
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I guess I shall be the lone ranger that single handedly conquers The Penguin Guild Hall :ph34r:

And yes to the extra movement!
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Stanleh
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Moo 42
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Stanleh
March 22, 2007 09:45 PM
SV 1 - Right 2
SV 2 - Up 2
SV 3 - Right 1
SV 4 - Left 1, Up 1

Da_man, I believe you missed this particular move. SV 4 should of ceased the orbs ;)
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Jimi
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LOST
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LABaller
March 22, 2007 10:53 PM
Dan, you should go beat on KR. :D

XC will shortly be powerful as PR and KR, seeing as SV will soon capture our first guild.

AS OF NOW:

KR1: One space to the left

KR2,3,4,5: stay

Activate purple orb.
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LABaller
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Latino Heat
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Jimi
March 23, 2007 02:33 PM
LABaller
March 22, 2007 10:53 PM
Dan, you should go beat on KR. :D

XC will shortly be powerful as PR and KR, seeing as SV will soon capture our first guild.

AS OF NOW:

KR1: As many spaces to the left as possible, (1 normal plus the 3 I seem to remember we could move for 30 GP)

KR2,3,4,5: stay

Yeah but you guys are just asking for it. ;)

And Tony it may be necessary to spend extra gold to get back to our guild hall. SV3 is getting closer, and if they take out XC2, then they have complete access to our guild hall

EDIT: Actually maybe not. The XC's on the far right seem equally distant as SV3 is from our guild hall.
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jerrod
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We can use the orbs to put somthing around our other hall too though.
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ElementalAlchemist
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LABaller
March 22, 2007 11:39 PM
Tony, leave 1 guy at the penguins' castle and start sending the others back.

And someone should hit KR.  They seem to be getting a little guild hall happy. :S

The KR are too many.

*#Tony#*
March 23, 2007 12:27 AM

You're not the ones capturing the castle  :blink:
If it wasn't for my continued questioning no-one would be getting the GP  :shifty:

They offered us the GP and the castle.
*ElementalAlchemist finds post...
http://support.invisionfree.com/index.php?showtopic=421574&view=findpost&p=10435492
 
So TP quits, as I got no help from anyone, and theres no people left on the map for some #### reason. So with that Ill donate everything the guild has to SK (guild, Gp and all, TP2 & 3 if i can), so they will stop complaining.
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Stephen
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Twilight is upon me, and soon night must fall.

the kr will fall if we ally. together we outnumber them.
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Tony
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If found, please report missing.

LABaller
 
I guess I shall be the lone ranger that single handedly conquers The Penguin Guild Hall

Nah, just you mentioned leaving one behind :P

Quote:
 
The XC's on the far right seem equally distant as SV3 is from our guild hall.

;) Count the squares again. I updated the moves as you requested.

Quote:
 
We can use the orbs to put somthing around our other hall too though.

We're agreed on the first purple orb, yes?
What about Blue for the second? To build a moat?

Quote:
 
The kr will fall if we ally. together we outnumber them.

Is Danosaurus moving in on them :unsure:
That will help us greatly since they won't have any swords to defend with.

Does your guild fancy capturing one of their castles, since you're closer. Is that too big a risk for you. You have a heart aswell, maybe it will help.
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Darth Sprocket
KOTRT
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*#Tony#*
March 23, 2007 11:16 PM
Quote:
 
The kr will fall if we ally. together we outnumber them.

Is Danosaurus moving in on them :unsure:
That will help us greatly since they won't have any swords to defend with.

Does your guild fancy capturing one of their castles, since you're closer. Is that too big a risk for you. You have a heart aswell, maybe it will help.

:O But there are 4 guilds to share 2(soon maybe 3) guild castles between, that can't be done fairly and squarely. We're not as big a threat as the SG guild were :P
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Jimi
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Jimi
March 23, 2007 02:33 PM
LABaller
March 22, 2007 10:53 PM
Dan, you should go beat on KR. :D

XC will shortly be powerful as PR and KR, seeing as SV will soon capture our first guild.

AS OF NOW:

KR1: one space to the left

KR2,3,4,5: stay

Activate purple orb.

Revised

Quote:
 
Is Danosaurus moving in on them


An intriguing idea, I however have a defense for any such notion on Dan's part...
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jerrod
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ElementalAlchemist
March 23, 2007 03:43 PM
LABaller
March 22, 2007 11:39 PM
Tony, leave 1 guy at the penguins' castle and start sending the others back.

And someone should hit KR.  They seem to be getting a little guild hall happy. :S

The KR are too many.

*#Tony#*
March 23, 2007 12:27 AM

You're not the ones capturing the castle  :blink:
If it wasn't for my continued questioning no-one would be getting the GP  :shifty:

They offered us the GP and the castle.
*ElementalAlchemist finds post...
http://support.invisionfree.com/index.php?showtopic=421574&view=findpost&p=10435492
 
So TP quits, as I got no help from anyone, and theres no people left on the map for some #### reason. So with that Ill donate everything the guild has to SK (guild, Gp and all, TP2 & 3 if i can), so they will stop complaining.

Yea, but Da_Man said he won't do that. Only way is to capture it. That their own fault for quitting, He should have wait to quit, but gave you the castle, But I guess he was a little slow.
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Jimi
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jerrod
March 23, 2007 07:12 PM
ElementalAlchemist
March 23, 2007 03:43 PM
LABaller
March 22, 2007 11:39 PM
Tony, leave 1 guy at the penguins' castle and start sending the others back.

And someone should hit KR.  They seem to be getting a little guild hall happy. :S

The KR are too many.

*#Tony#*
March 23, 2007 12:27 AM

You're not the ones capturing the castle  :blink:
If it wasn't for my continued questioning no-one would be getting the GP  :shifty:

They offered us the GP and the castle.
*ElementalAlchemist finds post...
http://support.invisionfree.com/index.php?showtopic=421574&view=findpost&p=10435492
 
So TP quits, as I got no help from anyone, and theres no people left on the map for some #### reason. So with that Ill donate everything the guild has to SK (guild, Gp and all, TP2 & 3 if i can), so they will stop complaining.

Yea, but Da_Man said he won't do that. Only way is to capture it. That their own fault for quitting, He should have wait to quit, but gave you the castle, But I guess he was a little slow.

I bet you would have captured it in a short time anyway, despite whether or not the TP quit. ;)
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jerrod
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Well, even if SK has it now, We are still capturing it.
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