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| InvisionFree Guild Wars! | |
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| Tweet Topic Started: Feb 16 2007, 07:52 PM (32,727 Views) | |
| LABaller | Mar 22 2007, 11:53 PM Post #511 |
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Latino Heat
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Dan, you should go beat on KR.
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| Tony | Mar 23 2007, 12:27 AM Post #512 |
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If found, please report missing.
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Actually, that's not a bad idea :lol: You're not the ones capturing the castle :blink: If it wasn't for my continued questioning no-one would be getting the GP ![]() Certainly squire, let me finish up here first. da_man, could we flank them from all sides and come out intact, or would we loose some comrades? Moves:
Orb selection number the first (Those ones from outside the TP castle): If the team agrees we'll have a purple one. Edited by Tony, Dec 9 2008, 12:50 AM.
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| LABaller | Mar 23 2007, 12:38 AM Post #513 |
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Latino Heat
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I guess I shall be the lone ranger that single handedly conquers The Penguin Guild Hall :ph34r: And yes to the extra movement! |
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| Stanleh | Mar 23 2007, 12:31 PM Post #514 |
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Moo 42
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Da_man, I believe you missed this particular move. SV 4 should of ceased the orbs
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| Jimi | Mar 23 2007, 03:33 PM Post #515 |
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LOST
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XC will shortly be powerful as PR and KR, seeing as SV will soon capture our first guild. AS OF NOW: KR1: One space to the left KR2,3,4,5: stay Activate purple orb. |
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| LABaller | Mar 23 2007, 04:21 PM Post #516 |
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Latino Heat
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Yeah but you guys are just asking for it. ![]() And Tony it may be necessary to spend extra gold to get back to our guild hall. SV3 is getting closer, and if they take out XC2, then they have complete access to our guild hall EDIT: Actually maybe not. The XC's on the far right seem equally distant as SV3 is from our guild hall. |
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| jerrod | Mar 23 2007, 05:27 PM Post #517 |
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Member
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We can use the orbs to put somthing around our other hall too though. |
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| ElementalAlchemist | Mar 23 2007, 05:43 PM Post #518 |
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The KR are too many.
They offered us the GP and the castle. *ElementalAlchemist finds post...
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| Stephen | Mar 23 2007, 06:19 PM Post #519 |
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Twilight is upon me, and soon night must fall.
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the kr will fall if we ally. together we outnumber them. |
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| Tony | Mar 23 2007, 07:16 PM Post #520 |
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If found, please report missing.
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Nah, just you mentioned leaving one behind ![]()
Count the squares again. I updated the moves as you requested.
We're agreed on the first purple orb, yes? What about Blue for the second? To build a moat?
Is Danosaurus moving in on them :unsure: That will help us greatly since they won't have any swords to defend with. Does your guild fancy capturing one of their castles, since you're closer. Is that too big a risk for you. You have a heart aswell, maybe it will help. |
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| Darth Sprocket | Mar 23 2007, 07:56 PM Post #521 |
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KOTRT
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But there are 4 guilds to share 2(soon maybe 3) guild castles between, that can't be done fairly and squarely. We're not as big a threat as the SG guild were
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| Jimi | Mar 23 2007, 08:07 PM Post #522 |
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LOST
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Revised
An intriguing idea, I however have a defense for any such notion on Dan's part... |
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| jerrod | Mar 23 2007, 08:12 PM Post #523 |
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Yea, but Da_Man said he won't do that. Only way is to capture it. That their own fault for quitting, He should have wait to quit, but gave you the castle, But I guess he was a little slow. |
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| Jimi | Mar 23 2007, 08:14 PM Post #524 |
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LOST
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I bet you would have captured it in a short time anyway, despite whether or not the TP quit.
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| jerrod | Mar 23 2007, 08:28 PM Post #525 |
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Well, even if SK has it now, We are still capturing it. |
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But there are 4 guilds to share 2(soon maybe 3) guild castles between, that can't be done fairly and squarely. We're not as big a threat as the SG guild were
10:10 AM Jul 11