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| InvisionFree Guild Wars! | |
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| Tweet Topic Started: Feb 16 2007, 07:52 PM (32,724 Views) | |
| ElementalAlchemist | Mar 28 2007, 02:07 PM Post #556 |
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* SK moves <. |
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| Ryan | Mar 28 2007, 05:19 PM Post #557 |
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Sorry for not updating on schedule as I normally do. I've hit a lot of shifts at work and school (as many of you know) is tough to handle at the same time. I'll update the map as soon as possible. I suspect tomorrow will be a good time.
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| Ryan | Mar 29 2007, 05:39 PM Post #558 |
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End of Round 25 - Press F5 to refresh your page and the game map.![]() ![]() ![]() Established Guilds and Items The SV Hunters! >>> 250 Guild points[/color]1) Gladstone -1 sword 2) Stanleh - 1 sword 3) Miss Kala - 1 sword 4) Tanya - 1 sword (May be activtated at any point. You must state in your post what colour coloured orb you would like. Remember (Blue=Moat, Green=Forest, Purple=Recovery Heart/Moat/Forest after random determination.) The Power Rangers![/u] >>> 135 Guild points[/color]1) Scotty - 1 Sword 2) Loona - 1 Sword 4) Sani - 1 Sword 5) Yodaminch - 1 Sword Guild Items: (May be activtated at any point. You must state in your post what colour coloured orb you would like. Remember (Blue=Moat, Green=Forest, Purple=Recovery Heart/Moat/Forest after random determination.) x 1 The Knights of the Round Table![/u] >>> 150 Guild points[/color]1) FusedFox - 1 Sword 2) Anesthesia - 1 Sword 3) something or other - 1 Sword 4) Darth Sprocket - 1 Sword 5) Jimi - 1 Sword Guild Items: (Can be used to build a forest around your guild castle.) x1 The Xtreme Coderz! >>> 480 Guild points[/color]1) Jerrod - 1 Sword 2) *#Tony#* - 1 Sword 3) Tymin Dymin - 1 Sword 5) LABaller - 1 Sword Guild Items: (Can be used to build a moat around your guild castle.) x 12) ElementAlchemist - 1 Sword 3) .Shaun - 1 Sword 5) YoRone22 - 1 Sword Again, sorry for the late update! I've given you guys free moves this round as a token of my appreciate for your patience. So, no GP was taken this round.Two guilds castles have been taken. The old TP guild in the southeast corner now belongs to the Xtreme Coders and the original PR castle now belongs to the ever-growing Knights of the Round Table guild. All of the guild points from TP also now belong to the XC guild. *da_man2006 turns to Stephen in a buisness like manner. "You're, very close to getting that forest up around your castle. You'll just need to move PR 1 and 4 one space more to the left to have enough room for it. |
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| Stephen | Mar 29 2007, 05:51 PM Post #559 |
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Twilight is upon me, and soon night must fall.
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alright then. move pr2 and pr5 up one. and move pr1 and pr4 to our space. then plop the forest up around the castle
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| Ryan | Mar 29 2007, 05:57 PM Post #560 |
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Sounds like a plan.
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| Jimi | Mar 29 2007, 06:36 PM Post #561 |
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As shown in this image:![]() Please move all KR's to the space indicated in blue at the cost of 20 or 30 GP, not sure how much that will cost. And if possible, please preform the indicated action on Dan.
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| HolySavior | Mar 29 2007, 06:57 PM Post #562 |
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if( holy + alcohol){ happycoding()}
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one you are KR not PR ![]() two i cant die. and three i will hunt you down for that . so da_man my move is move me as close as i can get to KR! and if i can steal from them do it!! AHAHAHAH HAHAHHAAHAHAHAHAHA |
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| Stephen | Mar 29 2007, 07:30 PM Post #563 |
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Twilight is upon me, and soon night must fall.
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ah I see you plan. well in that case, I guess we shall sacrifice ze gp. pr2 and pr5 to those orbs of kr's and under the castle. and as to pr1 and pr4. to our space then up 2. |
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| Jimi | Mar 29 2007, 07:56 PM Post #564 |
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AHAHAHAH HAHAHHAAHAHAHAHAHA You will never catch me. >_< Following my move, you will be nowhere in range.
Hehehe You only wish you knew my plan.
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| Stephen | Mar 29 2007, 08:10 PM Post #565 |
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Twilight is upon me, and soon night must fall.
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It involves going to the left where we are.
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| HolySavior | Mar 29 2007, 08:18 PM Post #566 |
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if( holy + alcohol){ happycoding()}
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it doesnt matter because KR will die by my talons because you all can only move faster if you spend money. |
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| ElementalAlchemist | Mar 29 2007, 09:35 PM Post #567 |
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*ElementalAlchemist looks at map * SK moves << (-10 GP) |
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| Ryan | Mar 30 2007, 06:44 AM Post #568 |
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Seems about right.
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| Tony | Mar 30 2007, 01:44 PM Post #569 |
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If found, please report missing.
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Tony counts his teams guild points ![]() Tony looks into more "accommodating" property ![]() Moves: XC1 & XC3 Up three times. XC2 Stay. XC5 Diagonal (Up & Left) three times. Re-spawn XC4 outside our first castle if you would. (The one below the PR castle) ![]() Out of interest, if the KR guild has no swords after Danosaurus mugs them will they be easier to destroy? Edited by Tony, Dec 9 2008, 12:46 AM.
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| Stephen | Mar 30 2007, 02:06 PM Post #570 |
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Twilight is upon me, and soon night must fall.
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I'd hope they'd be easier to kill 4 with swords should beat 5 without. And da_man said you can choose which of your castles to respawn a person at. |
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10:10 AM Jul 11
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![]](http://b1.ifrm.com/0/1/0/p601690/pipright.png)



The SV Hunters! >>>
(May be activtated at any point. You must state in your post what colour coloured orb you would like. Remember (Blue=Moat, Green=Forest, Purple=Recovery Heart/Moat/Forest after random determination.)
The Power Rangers![/u] >>>
x 1
The Knights of the Round Table![/u] >>>
(Can be used to build a forest around your guild castle.)
The Xtreme Coderz! >>>
(Can be used to build a moat around your guild castle.)




10:10 AM Jul 11