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InvisionFree Guild Wars!
Topic Started: Feb 16 2007, 07:52 PM (32,706 Views)
Stephen
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Twilight is upon me, and soon night must fall.

LABaller
April 19, 2007 04:49 PM
Stephen
April 19, 2007 03:45 PM
Got to love All those IFs. Make a move and stick with it.

But thanks for killing Dan. Now we can move freely. ^_^

How hypocritical.

My if's are only there because of new additions to the game that are unclear this point in time.

And I haven't yet killed Dan. He'll only die if he meets the conditions I specify.

I only have one IF in my post. You have so many I got confused. If I'm confused, da_man will be confused and someone's move will have a mistake. And mistakes are costly. ;)

And PR > You when it comes to Dan.


:luna: > Dan. Everyone in their right mind fears the wrath of :luna: So you can forget him attacking us. She'll make him disappear if he tries. I suggest you focus on getting Dan to attack an enemy he isn't afraid of. :r
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LABaller
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Latino Heat
[ *  *  *  *  * ]
Stephen
April 19, 2007 03:54 PM
LABaller
April 19, 2007 04:49 PM
Stephen
April 19, 2007 03:45 PM
Got to love All those IFs. Make a move and stick with it.

But thanks for killing Dan. Now we can move freely. ^_^

How hypocritical.

My if's are only there because of new additions to the game that are unclear this point in time.

And I haven't yet killed Dan. He'll only die if he meets the conditions I specify.

I only have one IF in my post. You have so many I got confused. If I'm confused, da_man will be confused and someone's move will have a mistake. And mistakes are costly. ;)

You're only doing that because you can't predict my moves.

My if's are there because da_man didn't make some things clear. I was pretty clear in my post, so da_man just has to decide 2 things relating to the additions he made to the game, and then carry out the moves. So I guess I'm just trying to avoid these so called "costly" mistakes. ;)

If he has a question, he should ask before carrying out this round. It's only fair. But I made myself quite clear.

But if you're so confused, just tell me what you're confused about, unless you're just trying to make something out of nothing.
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Stanleh
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Moo 42
[ *  *  *  *  *  * ]
So yeah :shifty:
We'll have SV 3 down 2 and SVs 1, 4 and 5 right 2 each.
We'll also like to freeze XC 4 :r
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Stephen
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Twilight is upon me, and soon night must fall.

LABaller
April 19, 2007 04:56 PM
Stephen
April 19, 2007 03:54 PM
LABaller
April 19, 2007 04:49 PM
Stephen
April 19, 2007 03:45 PM
Got to love All those IFs. Make a move and stick with it.

But thanks for killing Dan. Now we can move freely. ^_^

How hypocritical.

My if's are only there because of new additions to the game that are unclear this point in time.

And I haven't yet killed Dan. He'll only die if he meets the conditions I specify.

I only have one IF in my post. You have so many I got confused. If I'm confused, da_man will be confused and someone's move will have a mistake. And mistakes are costly. ;)

You're only doing that because you can't predict my moves.

My if's are there because da_man didn't make some things clear. I was pretty clear in my post, so da_man just has to decide 2 things relating to the additions he made to the game, and then carry out the moves. So I guess I'm just trying to avoid these so called "costly" mistakes. ;)

If he has a question, he should ask before carrying out this round. It's only fair. But I made myself quite clear.

But if you're so confused, just tell me what you're confused about, unless you're just trying to make something out of nothing.

I know your moves. You're going to do something stupid and I'm going to laugh. ^_^

I think da_man made things very clear especially regarding the swords. Go back and read how many times you use the word IF. My sociology professor would have a heart attack if I used if in my papers that many times. Then again, she'd have a heart attack if I used passive voice at all. :P
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LABaller
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Latino Heat
[ *  *  *  *  * ]
Stephen
April 19, 2007 04:24 PM
LABaller
April 19, 2007 04:56 PM
Stephen
April 19, 2007 03:54 PM
LABaller
April 19, 2007 04:49 PM
Stephen
April 19, 2007 03:45 PM
Got to love All those IFs. Make a move and stick with it.

But thanks for killing Dan. Now we can move freely. ^_^

How hypocritical.

My if's are only there because of new additions to the game that are unclear this point in time.

And I haven't yet killed Dan. He'll only die if he meets the conditions I specify.

I only have one IF in my post. You have so many I got confused. If I'm confused, da_man will be confused and someone's move will have a mistake. And mistakes are costly. ;)

You're only doing that because you can't predict my moves.

My if's are there because da_man didn't make some things clear. I was pretty clear in my post, so da_man just has to decide 2 things relating to the additions he made to the game, and then carry out the moves. So I guess I'm just trying to avoid these so called "costly" mistakes. ;)

If he has a question, he should ask before carrying out this round. It's only fair. But I made myself quite clear.

But if you're so confused, just tell me what you're confused about, unless you're just trying to make something out of nothing.

I know your moves. You're going to do something stupid and I'm going to laugh. ^_^

I think da_man made things very clear especially regarding the swords. Go back and read how many times you use the word IF. My sociology professor would have a heart attack if I used if in my papers that many times. Then again, she'd have a heart attack if I used passive voice at all. :P

The swords have nothing to do with my moves, so I can't see how it causes confusion.

He didn't make it clear whether killing dan would occur before or after he moves. I assume it should happen before he moves.

He also didn't make it clear whether freezing takes place on the turn or the turn after it is declared. I assume it should happen on the turn afterwards for reasons specified.

But it's still unclear.
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ElementalAlchemist
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Right now, I'm going to move ^\ ^\ ^\ (-10GP) (As this is a new symbol combo, I will explain: UP AND LEFT (x3))
Give swords to SKs 3 and 5 (-200GP)
Revive SK4 to castle, add sword (-100 GP)
REMAINING (POSSIBLY UNLESS QUESTIONS ANSWERED): 95GP

However, I also agree that those questions should be answered, along with a short time extension added, as the question's answers (mostly the ones about freezing) are necessary for planning.

If those aren't answered, these are my moves.
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LABaller
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Latino Heat
[ *  *  *  *  * ]
And if there's any confusion at to what my moves are, this is the official post:
http://support.invisionfree.com/index.php?...post&p=10515636

If there's any questions, please ask. :) I also have 2 questions there, regarding killing Dan, and freezing. The answers will effect the 2nd part of my moves.

Any previous notions of me wanting to kill Dan are void. I only want to kill him if the conditions in my post are met. :)
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Ryan
Member
[ *  *  *  *  *  *  *  *  * ]
End of Round 34 - Press F5 to refresh your page and the game map.
Posted Image
Posted Image
Posted Image

Established Guilds and Items

Posted ImageThe SV Hunters! >>> 270 Guild points[/color]
1) Gladstone -1 sword
2) Stanleh - 1 sword
3) Miss Kala - 1 sword
4) Tanya - 1 sword
5) Joshed - No Item

Guild Items: Posted Image x1 (May be activtated at any point. You must state in your post what colour coloured orb you would like. Remember (Blue=Moat, Green=Forest, Purple=Recovery Heart/Moat/Forest after random determination.)
Stop Watch x1

Posted ImageThe Power Rangers![/u] >>> 205 Guild points[/color]
1) Scotty - 1 Sword
2) Loona - 1 Sword
3) Potter - 1 Sword
4) Sani - 1 Sword
5) Yodaminch - 1 Sword

Guild Items: Stop Watch x2

Posted ImageThe Xtreme Coderz! >>> 325 Guild points[/color]
1) Jerrod - No Item
2) *#Tony#* - No Item
3) Tymin Dymin - No Item
4) Slayer766 - No Item
5) LABaller - No Item


Posted ImageStaff Killers Guild! >>> 105 Guild points[/color]
1) LoR-Sean - No item
2) ElementAlchemist - 1 Blitz Sword 9000
3) .Shaun - 1 Blitz Sword 9000
4) No Player - 1 Blitz Sword 9000
5) YoRone22 - 1 Blitz Sword 9000

Those cute lil' SV Troopers who have been quiet for a large part of the game have just captured a new guild castle for themselves! They're sitting in two very quiet corners of the map right now. Could this give them a strong advantage over the rest of you? What about their alliance with the Power Rangers? Both guilds are looking quite strong right now!

We also say goodbye to a guild who made a very ill mistake this round. The XC guild have been pincered between SK2, 3 and 5 on one side and SK4 (newly revived) on the other. Since XC's wishes were to be moved into attack range of SK 235, this turned out very badly. The battle worked like this:

XC Guild

XC1 - 1 Sword
XC2 - 1 Sword
XC3 - 1 Sword
XC4 - 1 Blitz Sword 9000
XC5 - 1 Blitz Sword 9000

Attack Power = 7

SK Guild

SK2 - 1 Blitz Sword 9000
SK3 - 1 Blitz Sword 9000
SK5 - 1 Blitz Sword 9000
SK4 - 1 Blitz Sword 9000

Attack Power = 8

Since SK's attack power was greater than XC's, we say farewell to the Xtreme Coders who played a very strong game. There are only 3 guilds left in this game.

Questions and Answers

Question: Can we freeze Dan?
Answer: No, you cannot use the Stop Watch to freeze Dan T from moving.

Question: How does the Stop Watch work?
Answer: The stopwatch works just like any other useable item (fire, bridges). You have to purchase the item before you use it. Once you have the item, you can use it's effect right away. Everyone who wanted to freeze a user (users) this round have been given stop watches for the cost of 25 GP ea. You may use them on your next turn.

Question: If we kill the member of a guild, do we get all of their items (including their swords)?
Answer: No! You only get the guild points and items stored in their guild castle. Fire, bridges, recovery hearts, stop watches and the Dan Bomb are all stored in a guild's castle. If you purchase a Blitz Sword 9000 while carrying a regular sword, it replaces that item. Swords are a GP consumer to make the game more challenging.

Question: What happens if a guild stands in a position where they can be be attacked by two guilds on either side?
Answer: The attack power of both guilds are combined and used on the unfortunate team in the center. Whichever guild(s) has the strongest attack power will win.
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ElementalAlchemist
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SWEET! WE ARE SUCCESSFUL. ^_^_^_^_^_^_^_^_^_^_^_^_^_^

SK2+3+5 >>, to join #4. ^_^_^
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Ryan
Member
[ *  *  *  *  *  *  *  *  * ]
ElementalAlchemist
April 19, 2007 07:17 PM
SWEET! WE ARE SUCCESSFUL. ^_^_^_^_^_^_^_^_^_^_^_^_^_^

SK4 <<, to join the rest of us. ^_^_^

I'm sure I'll still be blamed for being unfair somehow though huh? :P
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Stephen
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Twilight is upon me, and soon night must fall.

I propose sk goes and takes the bottom castle and we leave the moat castle alone. That way all guilds have 2 castles and live happily ever after :P
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Scotty
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Obama '08
[ *  *  *  *  *  * ]
Wow. That worked so much better than intended.

Oh well.
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Stephen
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Twilight is upon me, and soon night must fall.

da_man2006
April 19, 2007 08:19 PM
ElementalAlchemist
April 19, 2007 07:17 PM
SWEET!  WE ARE SUCCESSFUL. ^_^_^_^_^_^_^_^_^_^_^_^_^_^

SK4 <<, to join the rest of us. ^_^_^

I'm sure I'll still be blamed for being unfair somehow though huh? :P

*Stephen beats you with the asteroid of unfairness. I don't want a stop watch now. :'(

Plus if we lost 50 gp (255- 205) that means we should at least have 2. Though we don't want either
:P
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ElementalAlchemist
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da_man2006
April 19, 2007 08:19 PM
ElementalAlchemist
April 19, 2007 07:17 PM
SWEET!  WE ARE SUCCESSFUL. ^_^_^_^_^_^_^_^_^_^_^_^_^_^

SK 2+3+5 >>, to join SK4. ^_^_^

I'm sure I'll still be blamed for being unfair somehow though huh? :P

No, I'm not blaming you for anything. Except ruining my awesome ^_^ chain by not turning smilies off, so it adds to the beginning. :P

Hopefully for you, though, no XC members view this topic again. :P

Also, Attack Power works, too. Death Power still sounds cooler. :P
Crossed out post
 
Which gives us the death power of 6.
:P

EDIT: See how we're doing, LoR-Sean? IN YOUR FACE. :D
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Ryan
Member
[ *  *  *  *  *  *  *  *  * ]
Stephen
April 19, 2007 07:21 PM
da_man2006
April 19, 2007 08:19 PM
ElementalAlchemist
April 19, 2007 07:17 PM
SWEET!  WE ARE SUCCESSFUL. ^_^_^_^_^_^_^_^_^_^_^_^_^_^

SK4 <<, to join the rest of us. ^_^_^

I'm sure I'll still be blamed for being unfair somehow though huh? :P

*Stephen beats you with the asteroid of unfairness. I don't want a stop watch now. :'(

Plus if we lost 50 gp (255- 205) that means we should at least have 2. Though we don't want either
:P

How rude of me. :P *da_man2006 gives you another stopwatch.
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