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| Werewolf #3! | |
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| Tweet Topic Started: May 8 2007, 06:51 AM (5,581 Views) | |
| Jonathan | May 31 2007, 05:16 PM Post #241 |
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Perhaps Master Hiku could create a sign-up topic for Werewolf 4 now, and we can start the game next week.
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| darkstorm516 | May 31 2007, 05:28 PM Post #242 |
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Unregistered
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Yea that would give more time for people to sign up |
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| Algebra | May 31 2007, 06:43 PM Post #243 |
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Someday I'll make a code. Really.
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I PMed Master Hiku with some ideas for the next werewolf game... |
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| darkstorm516 | May 31 2007, 06:48 PM Post #244 |
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Unregistered
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think you could list the ideas |
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| Algebra | May 31 2007, 07:58 PM Post #245 |
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Someday I'll make a code. Really.
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Here: Okay guys, Go ahead and make a post here when you're ready to sign up and play in the next Mafia game. You can only be in one game at once (sign-up and waiting list included) unless the moderator of each game you're participating in has agreed to allow participants who are also playing in other games. This is somethig the moderator should note upon signing up. Each game will have its own thread and I'll clear those as games conclude. If you have special requests go ahead and post those as well. If you have enough people for a separate game, you can just start a thread. The point of this is to give everyone a chance to play with different people and people who may not ordinarily have a chance to play to get that opportunity. Anything else you guys need, let me know. I'll clear the posts on this once in a while as new games get started. Sign-ups for the position of Moderator are first come, first served. Aspiring moderators should post in this thread that they are interested in moderating a game. Gameplay is outline below. THE RULES (outline drafted by ambierona) This is based primarily on my own Mafia experience with a few additions from friends. If there are any corrections, please let me know. The Deal When the next moderator in line sees that there are enough players for a game, he or she will start a new thread for that game. (This is not an established number as the number of players will differ depending on the size of the game desired and the number of roles used.) The first post will contain the rules and roles being used, who the players are, and what time(s) each day trials for lynching will conclude. Simultaneously, all players will be PMed their role after which they may choose to accept it and play the game or opt out, at which time the role will be offered to the next player in line. When all players for a game have confirmed participation, the game will begin. From now on, a * denotes optional roles that may be included at the discretion of the Moderator. He will be solely responsible for choosing which roles to include and will post a complete list of these roles on the first post of the game thread. Night Phase The Moderator will announce nightfall. All roles will be allowed to use their powers as outlined below. The Moderator will record all actions. Players are not allowed to hold private conversation at any time, including the night. Special groups may communicate as indicated below in "The Powers" section. When all tasks have been completed, night concludes. Play alternates between day and night which one phase beginning when the other concludes. Although it is at the discretion of the Moderator, it is generally accepted as a game courtesy not to make posts on the thread (which is the equivalent of talking when playing in person) at night. Day Phase Moderator announces daybreak. Players may resume conversation. Moderator announces who died in the night and the roles they played. (Alternatively, some Moderators reveal only player status: guilty or innocent.) Failed murders, inspection results, and the cause of death are not noted in any way. Discussion begins. "Dead players" are no longer allowed to discuss the game in any way with other players. Any player may accuse any other player. If the accusation is seconded, the accused player is on trial. He will then be given an opportunity to give a defense and discussion continues. After a time, the Moderator may call for a vote. No votes given before the accused player posts a defense will be counted. Votes may not be changed once the Moderator counts them (but may be changed up until that point.) If the majority of the living players vote to convict the player on trial, he is lynched and dies (unless a Governor* is in the game). The player is acquitted otherwise. Accusations and votes may continue until more than 50% of the players are acquitted or players vote to go to sleep, in which case the day ends without a lynching. Goal Innocent players win when there are no guilty players left in the game. Mafia win if they are no longer outnumbered by innocent players. (Werewolves* win if there are no Mafia remaining and they are not outnumbered by innocent players. Likewise, if there are Werewolves* in the game Mafia must eliminate them to win.) The Roles Click to reveal hidden content Each player may hold only one role. In some of the below descriptions I use ratio comparisons. 1:3 implies 1 per 3. (e.g. 1:3 Masons to Civilians would imply 3 Masons if there are 9-11 Civilians) Civilians do not have special powers. They are considered innocent and win the game only if they eliminate all guilty players. Civilians are standard to the game of Mafia and make up anywhere from 1/3 to 2/3 of the innocent players. Mafia are guilty. Every night, they may choose to kill one person. Mafia are also a standard role in the game. They may communicate with other Mafia members and should be advised as to who else is Mafia. The number of Mafia is a highly debatable issue and is furthermore very dependent on which roles the Moderator chooses to include. Inexperienced Moderators may wish to open this for discussion before assigning roles. The Inspector is the final standard role. Each night, the inspector chooses one person to ask about. The Moderator then reveals to the inspector whether or not this person is a Mafia member and nothing else about them. This information is not automatically disclosed to the remaining players in the general discussion, but the Inspector may choose to identify himself along with any information that he has. There is nothing preventing a false Inspector from claiming this status, however. The Inspector is innocent. A Vigilante, like Mafia, can kill one person each night. However, there is only one Vigilante, and he is considered innocent. He may target either an innocent or guilty person. The Vigilante, like Civilians, win if there are no Mafia remaining. This is an optional role. The Fairy may choose to remove the powers of the Vigilante for one night. There is no limit to how many times this may be done. If the power of the Vigilante is removed, his victim will not be killed. The Fairy is not advised as to who the Vigilante is and is considered innocent. It is generally advised that there be a Fairy in every game that includes a Vigilante. A Prosecutor is in every respect like an Inspector except that he is searching for the Vigilante instead of Mafia. The Prosecutor is considered innocent. It is generally advised that there be a Prosecutor in every game that includes a Vigilante. Angel(s) (sometimes referred to as Doctors) may choose to protect one person each night. If this person is the victim of either the Mafia or the Vigilante, he will not be killed. In games of more than 20 innocent people, there are generally 2 Angels with an additional 1 Angel per 10 innocent players. When such cases occur, Angels are advised concerning the identity of the other Angel. Angels are considered innocent. The Priest is in many ways like the Inspector. However, the Priest inquires conerning the Angel, Inspector, and Devil (described below). To clarify, the Priest will name one player and the Moderator will reply that the person is either an Angel, Inspector, Devil or none of the above. Priests are considered innocent and their main goal is to protect the previous two occupations. It is generally advised that priests only be present when there are 2 or more Angels playing. A Devil is the opposite of the Priest. He inquires concerning the Angel, Inspector, and Priest and will receive a reply that a player is one of the above or none. The Devil is guilty. Furthermore, he is told who the Mafia members are. However, they do not know who the Devil is. The Devil may communicate with the Mafia in no manner other than through the general discussion thread which all players can view. The Devil and the Priest are complimentary. It is unwise to play with one and without the other. Law enforcement Officers cannot be killed by either the Vigilante or Mafia (because of their bulletproof vests). They may, however, be killed in any other manner. Officers are innocent and present in a ratio of 1:4 Civilians (not 1:4 innocent players). Officers are like civilians in all other capacities. They are advised at the beginning of the game concerning the other Officers. Officers generally do not find their way into games of less than 25 people. A Governor (and there can be only one) has the authority to issue a pardon for the previous day's lynching. The Governor is the one role that is revealed at the beginning of the game and may be lynched (the Governor may not pardon himself) or killed in any other fashion. The Governor is considered innocent. When a Governor is present in the game, all lynchings are stalled and announced the following morning. During the night following a lynching, the Governor will notify the Moderator as to whether or not he wishes to issue a pardon. If such a pardon is granted, the lynch will be announced as failed. It is a somewhat common practice to remove the right of the Governor to participate in votes and debates as his lynching powers compensate for those rights. This is, like other things, up to the discretion of the Moderator. Masons are a secret order of citizens. There are generally 1 Mason for every 2 Civilians (not 1:2 innocent players). They know who each other are. They know that they are all innocent. Masons may also hold conversation within their own group at night (but not during the day). They may communicate with no other players individually. Many times, players have liked the idea of assigning Masons to role of Priest and Wizard (described below). For example, having one Mason as Priest and another as Wizard. This is the only exception to the rule concerning players holding one role only. Players are notified that there is a Mason holding dual roles before the game begins, but the identity of this particular Mason (or any other Mason) is not disclosed and neither is his second role. In all other respects, they are like Civilians. A Miller makes the game interesting. Although the Miller is innocent, he does not appear that way to most people. If an Inspector, Prosecutor, or Seer (described later) they will receive an affirmative reply that is he a Mafia, Vigilante, or Werewolf (also described later) respectively. He is not notified of his position and neither is anyone else. He has no other powers and may be killed or saved in the same manner as Civilians. The Assassin may kill once and only once by revealing his identity. When the Assassin reveals his identity, the target is immediately killed. The victim may no longer vote or otherwise participate in the game in any manner. Victims may also not be saved in any manner. The Assassin is innocent and is considered a Civilian for all purposes after he reveals himself. It is highly illegal to claim to be the Assassin when the player is not and many times such a claim would cause the imposter to be lynched. The role of the Assassin has been commonly confused with a "suicide bomber" that automatically kills himself and one other. The Assassin does not automatically die upon revealing his identity. Werewolves make the game of Mafia twice as hard: their existence creates three forces instead of two. They are in every respect the same as Mafia except for a few minor points. Like Mafia, they kill once per night and are guilty. They know who each other are and their goal is to eliminate all Mafia and not be outnumbered by civilians. If Werewolves are in the game, Mafia must eliminate all of them to win. This variation to include Werewolves is called Mafia vs. Werewolves. Moderators should make it clear if they make use of these positions. A Seer is like an Inspector, only with Werewolves instead of Mafia. They are innocent and their only power is to inquire about Werewolves. If they should ask about a Mafia member, they will not receive an affirmative response. Likewise, an Inspector asking about a Werewolf would not receive an affirmative response. Seers are only present in Mafia vs. Werewolves. The Sorcerer protects one from Werewolves and Vigilantes. They are identical to Angels in all other respects and exist in similar ratios as Angels. They are innocent and are advised concerning the identities of other Sorcerers if there are more than one. Sorcerers are only present in Mafia vs. Werewolves. Wizards are the "Werewolf version" of Priests. They inquire about about Seers, Sorcerers, and Vampires (described below). Wizards are innocent. Wizards are only present in Mafia vs. Werewolves. The Vampire is the counterpart to the Devil. He inquires about Seers, Sorcerers, and Wizards and exist only when complimentary to Wizards. Although Vampires know who the Werewolves are, the opposite is not true. Vampires may only communicate with Werewolves or any other parties (except the Moderator) through the general discussion. Vampires are considered guilty. Vampires are only present in Mafia vs. Werewolves Alchemists can be identified as very similar to Officers. They cannot be killed by Werewolves or the Vigilante (since they can make Wolfsbane and have use chemicals to compose shields). When there is more than one Alchemist, they are notified concerning the identity of the others. Alchemists are innocent. Alchemists are only present in Mafia vs. Werewolves. Game Notes The game of Mafia relies on the fact that no one knows what anyone else plays at the beginning of the game. A few exceptions to this are that everyone knows who the Governor is and members of some groups know the identity of the other members. For fairness and to have fun, please do not cheat by revealing who you are to someone else. It makes the game more pointless every time someone does that. Communication between individual players is prohibited and those who do not respect this policy should be immediately removed from the game. Moderators should consider not including these individuals in future games. It is not only rude and cheap, but there are plenty of people who put time into making each game and all participants expect to play fairly. Of course, if you are a Mafia, Werewolf, or Mason you can talk with the others in your group during the Night phase. At all other times and for all other roles, communication with other players about the game is illegal. Charging someone based on what you two discussed individually should also not be considered valid. Moderating can be a lot of fun but since there can only be one moderator per game, please let everyone have a chance. If this means letting someone else take your place on the Moderator waiting list, do so. I'll make a separate post with a Moderator waiting list. The Moderator is in charge of the entire game, and, as you can see above, that can be a lot of work. It is fully reasonable to have two Moderators sharing duties for an extra large game, especially if one is inexperienced. If you wish to Moderate, please be extremely organized. As you can easily see, employing only half those roles can be a massive headache as far as keeping records go. However, since you signed up for the job people will expect you to take responsibility. I've personally played with all of those positions only two or three times. It takes upwards 50 people to play a full game of Mafia vs. Werewolves with all positions included. There will be multiple people (or at least, there should be multiple people) killed each night so the game will not take as long as one would think. It takes upwards 30 people to play a normal game of Mafia with all the roles I named included. Moderators are responsible for choosing which, if any, of the additional roles they wish to use. The roles described here are almost solely what I remember from past games. There are many others that were not included. Also, some of these roles go by different titles. Have fun! Copied directly from the original post on another phpBB forum. |
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| darkstorm516 | May 31 2007, 08:04 PM Post #246 |
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wow I'm amazed |
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| Dennis | May 31 2007, 08:49 PM Post #247 |
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We don't have nearly enough players for that. |
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| Ardy-ZNS | May 31 2007, 09:01 PM Post #248 |
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My what?
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Too complicated. I love it the way it is. I WANNA PLAY ^^ |
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| darkstorm516 | May 31 2007, 09:14 PM Post #249 |
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Unregistered
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I understood it till you got to the optional roles |
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| Jonathan | May 31 2007, 09:51 PM Post #250 |
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Very good, Algebra. It is somthing i would have liked to have done, but simply wasn't sure how it would have worked out. I also think something has to be done about inactive players. People sign up, and then don't say a word throughout the entire game. |
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| YoRone22-ZNS | May 31 2007, 10:06 PM Post #251 |
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Lupe Fiasco's The Cool in stores now!!!!!
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That would be fun if we could get like 30+ people. Any less would be un fun. |
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| Master Hiku | May 31 2007, 10:46 PM Post #252 |
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Dieing is easy. Letting the one you love the most go is hard.
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If you would like to Join The Werewolf Game #4 Click the link below Werewolf 4 Sign-Up Thread![/URL][/color] |
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| Ardy-ZNS | Jun 1 2007, 06:25 AM Post #253 |
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My what?
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Yea, if more people were active throughout the game it would be funner. And like Yorone said more people would be fun
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| Where are my legs gone? | Jun 2 2007, 09:04 AM Post #254 |
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Yawn!
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Algebra that is a absolutely brilliant idea except for two things. 1. We would never get the numbers to play a full game 2. It is just way too complicated. I love the idea but i just think it isn't gonna happen. |
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