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| IF Guild Wars 2 | |
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| Tweet Topic Started: Jun 3 2007, 11:58 PM (4,743 Views) | |
| Ryan | Jun 3 2007, 11:58 PM Post #1 |
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Member
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![]() ![]() ![]() ![]() ![]() ![]() There is already a game in progress, but it will be coming to an end before long. When that game ends, I plan to start a newer, revamped version of InvisionFree Guild Wars. Thanks to everyone who played the first game and helped me work out all the kinks. You were all such a great help! SIGN UPS In order to sign up for IF Guild Wars 2, you must read everything below. That might seem like a trial of it's own, but it's vital if you wish to play the game.[/color] InvisionFree Guild Wars - Rules and Guidelines[/u] InvisionFree Guild Wars is a large community game that can involve upwards of 30 + people. The game requires you to use a combination of strategy and risk to ensure that you are the last guild standing. Unlike other games, InvisionFree Guild Wars is highly reliant on images and graphics. The game is played on a global 'game map', or 'game board' where users plan their moves and are shown where they are in accordance to everyone else. If you enjoy forum games that are fast paced and always updated, keep reading... The game first begins with a period of sign ups. During this time you will need to create a guild name, guild icon (12x12) and have five people who share an interest in your guild join. After a minimum of 5 guilds sign up, we move directly into the game. All of a guilds players are placed onto a map. A player is indicated on the map by your guilds initials and a number. This number corresponds to the same number on the player list that is located under the game map during each round. This will tell you which player you are. Once you know who you are on the game map, it would be a good idea to review what each image on the map means. - Trees are the most common image seen on the game map. Trees are everywhere and they can block your path from other guild castles and useful items. The only way to get rid of a tree is with fire. - This is a recovery heart. These hearts will be your best friend during the game because they have the ability to revive your character from death. There are only a limited number of hearts during the game, so you have to act fast if you want one. Some hearts are available at the beginning of the game, but others will appear throughout the duration of IF Guild Wars. - The death heart is a rare item that is making it's debut in InvisionFree Guild Wars 2. The death heart will automatically kill one user from the game. There is only one of these hearts and as you can see, it's in a place you cannot access very easily. - The bomb is a great tool that can be used to destroy large objects. Once you collect a bomb you can set it anywhere you'd like as long as you're within proximity. It detonates three turns after you place it, so you need to clear the area before that happens. When a bomb explodes, it gets rid of players, trees, enemies and any other objects (excluding guild castles) in a 3x3 area. - This is also a new item making it's big debut in IF Guild Wars 2. Say hello to the Quick Potion. The quick potion will allow one of your guild members to move twice the normal amount of spaces for one turn. This potion is good only once and only to one guild member. - Another new item. This is Guild Elixer. When this potion is consumed, it allows you to place a new guild castle anywhere on the map. It's quite a magical drink that only the user will understand. - The Holy Sword is a one time weapon that may be held by any guild member. It has an attack power of 8. To give you a better idea of it's power, read this: A normal sword has an attack of 1. The Blitz Sword 9000 has an attack power of 2. Get it? Got it? Good. The Holy Sword is resting in a pool of hot lava. You won't be able to access this item until later in the game.In addition to the items above, you can also purchase items from the store at any point during the game. The store will have items such as fire, diving gear, stop watches and more! View the answers to some popular questions below - if you have any new questions to add, feel free to ask! Please note that some aspects of the game have been changed from the original IF Guild Wars. Read over the questions and answers to clarify all rules. Questions & Answers[/u] Question: How many guild points do we start out with? Answer: Each guild starts out with 1000 guild points. Question: Can we make our own guild castle images? I don't want to use the default one. Answer: Yes, you may create your own guild castles. They must have the same height and width attributes as the default guild castles (or at least close to). Question: How do you determine which guild moves first? How do turns work? Answer: Turns take place in rounds during guild wars. The duration of a round goes from the last time the game map was updated, to 7 PM EST time the next day.There are two turn styles which a guild can move in. The first style is called Leader-Focused. In this style, your guild's first player (xx1) posts a compiled list of all your moves. They are in charge of making sure all your moves get in before the deadline. If your guilds leader is not comfortable with this responsability than you can use the second style of movement. This style is called Member-Focused. In this style, each indivdual member in your guild is in charge of posting their own moves. Any members who don't post before the deadline will not be moved. Collectively, your guild must decide which style is more appropriate. You may switch between styles whenever you like, but you must discuss it with the rest of your team members. Question: Is it possible to recruit more guild members as the game progresses? Answer: No, I've decided that the game will take too long if this happens. The guild members you have, are the ones you are stuck with. Question: Are there ways to protect our guild castle from attack? Answer: Of course! To protect your guild castle, you must eliminate the opposing target who is trying to destory it. This could be by sword or possibly a bomb attack. Since bombs will not harm any guild, you can use this without worrying about destroying your own castle. Question: Is there a maximum number of spaces that our guild members can move per turn? Answer: Yes. Each member of your guild can only move a total of 3 spaces. Each guild member may move one space for free on each turn. After the first space, each additional space up to the third will cost you 10 GP. In total, it will cost you 20 GP to move three spaces. Special circumstances may arise in the game where your characters will be allowed to move past this limit. If you're unsure, just assume you can only move three. Also, as a special bonus: If you have more than one player on a space, you can move the 'group' for the price of one. Question: You said we can store items? How does this work? Answer: If there is an item on the map (such as a recovery heart), you may pick it up and save it for later. All of the items you've found or purchased are stored in your guild castle until you require them. With that said, if someone captures your guild castle, they will also receieve any items your keeping in there! Question: I see monsters on the game map! Can we kill them? Answer: Yes! I encourage you to do so! To kill a monster, your player needs to be equiped with a sword. You must also be within one square of the monster to initiate an attack. If you do not have a sword and the monter comes within one space of you, you will be eliminated from the game. There will be five different kinds of monsters when the game begins. The monsters in IF Guild Wars 2 will be different variations of the original spider monster. The blue spider monster can be killed with an attack power of 1. (Your guild will gain 5 GP after the kill.) The red spider monster can be killed with an attack power of 2. (Your guild will gain 25 GP after the kill.) The yellow spider monster can be killed with an attack power of 3. (Your guild will gain 100 GP after the kill.) The pink spider monster can be killed with an attack power of 4. (Your guild will gain 200 GP after the kill.) The orange spider monster can be killed only by a bomb attack. (Your guild will gain 500 GP after the kill.) Question: Can we have more than one player on a space? Answer: Yes! You can have a total of five guild members on one space at once if you wish. You cannot move onto a space occupied by another guild member unless you have a public alliance with them. Question: What's a public alliance? Answer: A public alliance is when you and another guild have chosen to work together. In this case, both leaders of the guild would send a personal message to me declaring this alliance. After you do this, you may share items, and even spaces on the game map. Sometimes an alliance is the best way to go. If you wish to end an alliance, only one guild has to send me a personal message stating your withdrawal. I will contact the other guild and your alliance will end on the next turn. Question: I want to keep my moves a secret from everyone else...can I send them to you in a PM? Answer: No. All moves need to be posted in the game thread. If you do not post them in the game thread, they will not be looked at. Don't make this mistake! It's a shame to miss out on a full round of guild wars fun! Question: Can we move our players diagonally? Answer: Yes. You may move your players in any direction. Question: How to battles between guild members work? Answer: There are two battle scenarios. The first scenario occurs when you have more guild members with swords on one space than the guild you're about to battle. In this scenario, your guild automatically wins the battle. The other scenario occurs when you have the same amount of players with swords facing each other. In this scenario, a random activity is put into play. It could be a matching game, a time-based action that is required etc. Whichever guild completes the activity first will come out victorious! Question: da_man2006! You totally messed up the moves that I posted! Can you please fix them? Answer: If you're very polite about it, I will move the earth to make sure I've corrected the mistakes I've made. Like most humans, I'm prone to make errors here and there. If I do happen to make one, PM me or post the mistake in the game thread and I will fix it promptly! Question: Can we give a player more than one sword? Answer: No. You can buy extra swords and keep them in your guild castle, however. Question: Fire takes a turn to burn right? Answer: Yes. If you wish to burn down a forest that happens to be in your way, it will take one turn to burn. Question: There's water in my way. Do I really have to go ALL the way around? Answer: No. You need diving gear for your player to move into spaces that contain water (indicated by blue squares). Question: Can we sell our items to other guilds if they're willing to buy it? Answer: Yes. If you have an item and you're willing to sell it, feel free. The buying party needs to post a message saying that they want the item ("I accept your offer for 590GP" for example) and the selling party needs to post that it's okay to sell that item. Question: Do I have to be active to remain in this game? Answer: That's up to you. Just remember this: This game involves a lot of people and moves at a fairly fast pace. If you don't post or check the game thread you could end up missing out on special updates such as new items, increased player movement etc. It's always a good idea to check out the first post or last updated game map post for information before continuing the game. Question: How long does this game last? How do I win? Answer: There is no set limit for the game. It could last for 20 rounds, or it could last for more than 50 rounds. The last standing guild is the winner! It's a free-for-all death match. Question: Can we share guild castles with others? Answer: Sharing castles is not an option. It would be far too difficult to try and work out the finer details such as who could protect the castles and how many guilds could share one and what items would belong to who. I think I'd have a nervous breakdown. Question: Can we send you questions via PM? Answer: Yes, you can ask me any questions you'd like through the personal message system. Just remember you cannot send moves through PM. Question: What kind of special updates or events happen during the game? Answer: Those are kept secret until they happen. Sometimes during the game, surprise things may happen. Not much more to say on this since they're surprises afterall. Question: Will you please post all questions asked during the game right here so I can be sure that my question isn't answered before I ask? Answer: Yes. Question: My move was interupted by an item. Why? Answer: When a member uses an item, it takes effect before any move. That's just the way it works! Question: How does the Stop Watch work? Answer: The stopwatch works just like any other useable item (fire, bridges). You have to purchase the item before you use it. Once you have the item, you can use it's effect right away. Everyone who wanted to freeze a user (users) this round have been given stop watches for the cost of 25 GP ea. You may use them on your next turn. Question: If we kill the member of a guild, do we get all of their items (including their swords)? Answer: No! You only get the guild points and items stored in their guild castle. Fire, bridges, recovery hearts, stop watches and the Dan Bomb are all stored in a guild's castle. If you purchase a Blitz Sword 9000 while carrying a regular sword, it replaces that item. Swords are a GP consumer to make the game more challenging. Question: What happens if a guild stands in a position where they can be be attacked by two guilds on either side? Answer: The attack power of both guilds are combined and used on the unfortunate team in the center. Whichever guild(s) has the strongest attack power will win. |
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| Ryan | Jun 3 2007, 11:58 PM Post #2 |
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Ready to sign up? Create a guild name, an icon (12x12 pixels) and have five-ten people join your guild. Current Guilds Turn Style: Leader-Focused 1) ElementalAlchemist 2) TFMF 3) Garath 4) Skidryn 5) Fernicia 6) darkstorm516 7) Algebra 8) FinalSlayer0 9) *#Tony#* 10) Anesthesia Turn Style: Leader-Focused 1) Batman (Stephen) 2) Superman (Potter) 3) Green Lantern (Scotty) 4) The Flash (Ben) 5) Martian Manhunter (Sani) 6) Wonder Woman (Christina T) 7) Hawkgirl (Kezzie) 8) Aquaman (Aaron) 9) Dr. Fate (Matthew) 10) Captain Atom (Stanley) Turn Style: Leader-Focused 1) gladstone 2) Stanleh 3) Tanya 4) Miss Kala 5) ~kato~ 6) HelenaZF 7) Dennis 8) Milex 9) Mopar55 10) Jimi The deadline for sign ups is Monday, June 11. |
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| Mopar55 | Jun 4 2007, 12:25 AM Post #3 |
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Err, why are you reading this?
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EDIT: I am joinging a guild... |
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| Scotty | Jun 4 2007, 12:27 AM Post #4 |
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Obama '08
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*Scotty needs to have a discussion with Yoders You shall have our reply soon |
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| darkstorm516 | Jun 4 2007, 12:35 AM Post #5 |
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Unregistered
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can I join mopars guild I like dodges and jeeps |
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| ElementalAlchemist | Jun 4 2007, 12:38 AM Post #6 |
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Oh, joy! The next one. 1. It looks more planned out this time. (Yes, I do think it makes more sense to call the first game IF Guild Wars Beta.)2. Hopefully by the beginning of the game, there will be a list of buyable items. ![]() So, when I get an image, my guild will be the "Alchemists," and it's open to anyone and everyone who wants to join. ![]() I'm going to worry about making an icon later. Maybe when I'm not tired, or when I get enough people, or something. |
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| Mopar55 | Jun 4 2007, 12:38 AM Post #7 |
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Err, why are you reading this?
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Sure. I'd be happy to have members in my guild. |
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| darkstorm516 | Jun 4 2007, 12:40 AM Post #8 |
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Unregistered
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thx It is an honer to be part of this great guild |
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| Anesthesia | Jun 4 2007, 12:47 AM Post #9 |
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Wow. Just wow. Do you know what I'm refering to?
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I'm interested in joining a guild. PM me if you would like me in your guild. |
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| Stephen | Jun 4 2007, 01:12 AM Post #10 |
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Twilight is upon me, and soon night must fall.
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Any chance on increasing the max people to have in a guild? My concern is that last time with only 5 people, guilds had issues with moves being posted and someone not being on. More people allow for the game to move a bit faster because it increases the chances of someone posting the moves before the deadline. Even 2 more people could make the difference. Plus I have a killer team idea but it must have 7 people to succeed. It would also be useful at crunch time when so many guilds weren't filled because they had too few people and couldn't form a full guild even when combined. |
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| Jonathan | Jun 4 2007, 01:41 AM Post #11 |
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*TFMF joins the Alchemists. I beleive Fernicia is also joining...after we tell him.... :rolleyes: |
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| Garath531 | Jun 4 2007, 01:45 AM Post #12 |
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Look, up in the sky! It's a bird! It's a plane! It's Superman!
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I will join the Alchemists |
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| Where are my legs gone? | Jun 4 2007, 03:52 AM Post #13 |
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Yawn!
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I wish to start a guild called "The Only Ninjas". We will use the :ph34r: smiley as our icon. So if you think Ninjas are the biggest legends ever join this Guild |
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| Master Hiku | Jun 4 2007, 08:31 AM Post #14 |
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Dieing is easy. Letting the one you love the most go is hard.
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He Won't be joining your group He will be joining the AAT (Alliance Against TFMF)
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| Mopar55 | Jun 4 2007, 09:48 AM Post #15 |
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Err, why are you reading this?
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Smiley is to big, Needs to be resized to 12x12. |
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10:09 AM Jul 11
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![]](http://b1.ifrm.com/0/1/0/p601690/pipright.png)






- Trees are the most common image seen on the game map. Trees are everywhere and they can block your path from other guild castles and useful items. The only way to get rid of a tree is with fire.
- This is a recovery heart. These hearts will be your best friend during the game because they have the ability to revive your character from death. There are only a limited number of hearts during the game, so you have to act fast if you want one. Some hearts are available at the beginning of the game, but others will appear throughout the duration of IF Guild Wars.
- The death heart is a rare item that is making it's debut in InvisionFree Guild Wars 2. The death heart will automatically kill one user from the game. There is only one of these hearts and as you can see, it's in a place you cannot access very easily.
- The bomb is a great tool that can be used to destroy large objects. Once you collect a bomb you can set it anywhere you'd like as long as you're within proximity. It detonates three turns after you place it, so you need to clear the area before that happens. When a bomb explodes, it gets rid of players, trees, enemies and any other objects (excluding guild castles) in a 3x3 area.
- This is also a new item making it's big debut in IF Guild Wars 2. Say hello to the Quick Potion. The quick potion will allow one of your guild members to move twice the normal amount of spaces for one turn. This potion is good only once and only to one guild member.
- Another new item. This is Guild Elixer. When this potion is consumed, it allows you to place a new guild castle anywhere on the map. It's quite a magical drink that only the user will understand.
- The Holy Sword is a one time weapon that may be held by any guild member. It has an attack power of 8. To give you a better idea of it's power, read this: A normal sword has an attack of 1. The Blitz Sword 9000 has an attack power of 2. Get it? Got it? Good. The Holy Sword is resting in a pool of hot lava. You won't be able to access this item until later in the game.



(Yes, I do think it makes more sense to call the first game IF Guild Wars Beta.)



He will be joining the AAT (Alliance Against TFMF)
10:09 AM Jul 11