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| IF Guild Wars 2 | |
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| Tweet Topic Started: Jun 3 2007, 11:58 PM (4,752 Views) | |
| Skidryn | Jun 4 2007, 11:03 AM Post #16 |
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When is insanity NOT an option?
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I didn't play or watch the first game, but I will go looking through the old topic, and try to get a hang of the game, so I'll join the alchemists ![]() Edit: after taking a look at the old topic and reading about 10 pages, I think I get the idea of the game. |
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| ElementalAlchemist | Jun 4 2007, 11:26 AM Post #17 |
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Don't worry. If you have any questions, I have experience. ![]() Alchemists Guild 1. *ElementAlchemist 2. TFMF 3. Garath 4. Skidryn 5. NO PLAYER YET Total number of people so far in guild: 4 (Wow, we're filling fast! *ElementalAlchemist hurries with that group icon.) (Edit: /me decided to not work. :() |
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| Jonathan | Jun 4 2007, 12:13 PM Post #18 |
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I think the Alchemists have found their first target :rolleyes: |
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| ElementalAlchemist | Jun 4 2007, 12:17 PM Post #19 |
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![]() OK, so now we have a group icon!
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| Fernicia | Jun 4 2007, 12:20 PM Post #20 |
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Banned 4 lyf
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I'll join your guide TFMF and EA! |
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| ElementalAlchemist | Jun 4 2007, 12:23 PM Post #21 |
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Yay! We're FULL! Yay! The guild icon works now. ![]()
EDIT: Yes, I do think that THIS should be IF Guild Wars 1, and the other one should be IF Guild Wars Beta. EDIT EDIT: Yay, more Zelda symbols. At least they're newer this time. ![]() Silly Legend of Zelda.
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| HolySavior | Jun 4 2007, 03:35 PM Post #22 |
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if( holy + alcohol){ happycoding()}
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ooo another guild wars!! Danosaurus v2 ?! or possibly some type of robot?! you will just have to wait till da_man say something about this! |
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| Ryan | Jun 4 2007, 04:30 PM Post #23 |
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Member
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Okay! I've updated a few things if you're interested in taking a look! Firstly, the game map in the first post has been updated to show Game Elements and Stats as well as the Guild Store. This will make things easier when it comes to purchasing items or trying to figure out how many spaces you can move during the round. Secondly, if you click the Guild Store image, it will take you to a more in-depth look at what items are for sale and what each item does. It's nice to see some guilds signing up so quickly! We already have two established guilds. Welcome to the Alchemists Guild and the X-Men! You can view established guilds in post 2. UPDATE:[/color] Guilds can now have 5-10 members. You can't have less than five members in your guild and no more than 10. Once the game begins, you cannot add or remove players from your team. |
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| darkstorm516 | Jun 4 2007, 05:15 PM Post #24 |
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Unregistered
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can I join the Alchemists Guild |
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| ElementalAlchemist | Jun 4 2007, 05:20 PM Post #25 |
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OK, since we can have more than 5 people now... (Wow, this guild was established amazingly quickly! :P)
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| Mopar55 | Jun 4 2007, 06:19 PM Post #26 |
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Err, why are you reading this?
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Traitor!
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| ElementalAlchemist | Jun 4 2007, 06:20 PM Post #27 |
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Hee hee hee. ![]() More for me always helps!
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| Mopar55 | Jun 4 2007, 06:28 PM Post #28 |
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Err, why are you reading this?
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-_- No ones in my guild now. :'( |
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| Ryan | Jun 4 2007, 06:35 PM Post #29 |
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Member
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![]() This is what a guild castle looks like. You may feel free to customize this image any way you'd like, but two aspects of the image have to remain the same; a) You must have your guild icon displayed somewhere on your guild castle so it's visible to all players. b) You may not stray from the height and width attributes of the default castle if you wish to create your own. (Or at least try to stay within a close proximity. I won't be a jerk about your castle if it's a few pixels over.) |
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| Mopar55 | Jun 4 2007, 06:39 PM Post #30 |
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Err, why are you reading this?
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Cool. =) I renamed my Guild to Dragon Knights, is that ok? |
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10:11 AM Jul 11
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![]](http://b1.ifrm.com/0/1/0/p601690/pipright.png)






He will be joining the AAT (Alliance Against TFMF)

10:11 AM Jul 11