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Q3radiant BSP related Prob. Help?; SOF2
Topic Started: Jun 4 2007, 06:57 PM (340 Views)
Zrecher
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Battle Rake Wielder
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Alright. I have Q3radiant set up and the Sof2SDK set up. (Basiclly a Quake 3 based Soldier Of Fortune 2 editor) I make my map, but when I BSP. THere's no BSP file for the game to run. (BSP basiclly is what the game runs for it's maps). Don't flame me for an old game and whatever. Just please If anyone knows how I can fix this problem that would be a appreciated, thanks. :-/
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FERGUS_MANERGUS
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AKA FERG
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Why don't you use an editor specific to that game.



duh
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Zrecher
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Battle Rake Wielder
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They don't have one specific for SOF2. But it works fine, textures, models, funs, and entities work fine. Just the BSP won't make BSP files to run on SOF2.
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Bethan
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Try Asking this on a forum that specialises in that kind of stuff.
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FERGUS_MANERGUS
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AKA FERG
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If Q3 and SOF2 run on the same engine then I don't know what to say other than try a different editor.
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Mullet Man
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Hi-Tech Redneck
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SOF2 runs on a modified Quake 3 engine just like Wolfenstein Enemy Territory is also a modified Q3 engine.

Are you sure the maps are supposed to be .bsp instead of .pk3 type?

I would ask this on a SOF board.
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