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| Street Fighter Siggeh; current? | |
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| Tweet Topic Started: Aug 3 2005, 03:35 PM (417 Views) | |
| Berserk | Aug 3 2005, 03:35 PM Post #1 |
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![]() should i current it? C&C too please
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| Skorm | Aug 3 2005, 03:37 PM Post #2 |
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get money
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IMO i think you should current it, we see enough Metroid Prime sigs today but maybe you should give it some color. Then it would be awesome. Current It.
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| Berserk | Aug 3 2005, 03:39 PM Post #3 |
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it has colour just not all over thx
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| Skorm | Aug 3 2005, 03:40 PM Post #4 |
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get money
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Oh yeah, i can see the little shades of brownish yellowish |
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| Sleaves | Aug 3 2005, 03:42 PM Post #5 |
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Nicely done, and great render. |
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| Berserk | Aug 3 2005, 03:59 PM Post #6 |
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thx
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| Fire_Spinner | Aug 3 2005, 04:00 PM Post #7 |
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Dangerous
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Renders could of been blended abit better, other than that, it's great! |
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| Kookin Keith | Aug 3 2005, 04:18 PM Post #8 |
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Don't ever start looking behind
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the text sucks, its sweet besides that |
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| Berserk | Aug 3 2005, 05:09 PM Post #9 |
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thx im just too lazy to download any new fonts
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| Kookin Keith | Aug 3 2005, 05:15 PM Post #10 |
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Don't ever start looking behind
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you dont need to download new fonts lol. I never use downloaded fonts anymore |
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| digz | Aug 3 2005, 05:18 PM Post #11 |
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Want to be a sex bunny?
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if you colored it to the same colors as the stock, add some sweet grunge tech in the background it would be a amazing siggy btw where did you get taht render? |
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| quoc | Aug 3 2005, 05:20 PM Post #12 |
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i just use arial..best stock font or impact dependin on sig flow...just the text a bit boring to meh .. overall it good |
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| Berserk | Aug 3 2005, 06:25 PM Post #13 |
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same place everyone does...Gamerenders premium section....but see i donnu how to colour the bg the same colour as the stock
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| digz | Aug 3 2005, 11:37 PM Post #14 |
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Want to be a sex bunny?
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i could tell you my secret coloring method but then i would have to kill you |
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| Sleaves | Aug 3 2005, 11:42 PM Post #15 |
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You don't? One way I use is to just duplicate the layer holding the render, then set the duplicated layer to softlight, or overlay, then go to filter-> render-> blur- from here you can pretty much use any blur to distribute the colors from the render to the bg of the sig, also play around with the opacity etc etc. |
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3:15 PM Jul 11