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Street Fighter Siggeh; current?
Topic Started: Aug 3 2005, 03:35 PM (419 Views)
Berserk
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should i current it? C&C too please :)
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Skorm
get money
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IMO i think you should current it, we see enough Metroid Prime sigs today but maybe you should give it some color. Then it would be awesome.

Current It. :)
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Berserk
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it has colour just not all over thx ^_^
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Skorm
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Oh yeah, i can see the little shades of brownish yellowish
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Sleaves
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Nicely done, and great render.
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Berserk
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thx ^_^
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Fire_Spinner
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Renders could of been blended abit better, other than that, it's great!
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Kookin Keith
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Don't ever start looking behind
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the text sucks, its sweet besides that
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Berserk
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thx im just too lazy to download any new fonts :/
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Kookin Keith
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Don't ever start looking behind
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you dont need to download new fonts lol. I never use downloaded fonts anymore
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digz
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if you colored it to the same colors as the stock, add some sweet grunge tech in the background it would be a amazing siggy

btw where did you get taht render?
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quoc
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i just use arial..best stock font or impact dependin on sig flow...just the text a bit boring to meh ..

overall it good
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Berserk
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Lord_DiGangi
Aug 3 2005, 09:18 PM
if you colored it to the same colors as the stock, add some sweet grunge tech in the background it would be a amazing siggy

btw where did you get taht render?

same place everyone does...Gamerenders premium section....but see i donnu how to colour the bg the same colour as the stock :/
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digz
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i could tell you my secret coloring method but then i would have to kill you
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Sleaves
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Berserk
Aug 3 2005, 10:25 PM
Lord_DiGangi
Aug 3 2005, 09:18 PM
if you colored it to the same colors as the stock, add some sweet grunge tech in the background it would be a amazing siggy

btw where did you get taht render?

same place everyone does...Gamerenders premium section....but see i donnu how to colour the bg the same colour as the stock :/

You don't? One way I use is to just duplicate the layer holding the render, then set the duplicated layer to softlight, or overlay, then go to filter-> render-> blur- from here you can pretty much use any blur to distribute the colors from the render to the bg of the sig, also play around with the opacity etc etc.
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