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GTA Hack V.20; By sheldone
Topic Started: Jan 23 2010, 01:05 AM (130 Views)
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È una trappola!

This topic has been moved from our official support board.

Originally posted by: sheldone
GTA Hack V.20
 
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Code:
 
<style>
.rpgmain {font-size: 8px}
.rpgmain2 {color: 000000}
</style>
<script>
/*
RPG Hack v3.2
Created by Webworldx & Peter - 17.11.03
Updated for xHTML compliance by Magus
Customized using RPG Hack Customizer - By Markup
This code may not be redistributed without express permission.
This header must stay intact at all times. Failure to comply with the above may result in your board being deleted.
*/

RPGHigh="10000"
NextLevel="44"
MoneySign="$"
NextWeapon="8"
NextItem="20"
AddMoney="7"

MoneyOn="Y"
ItemWeapOn="N"

var BaseURL="http://www.webpost.net/ww/wwx/ifrpg/images"
var StatsURL="http://www.webpost.net/ww/wwx"

var statsImage=[]
statsImage[0]=["Health","/hp.gif"]
statsImage[1]=["Strength","/str.gif"]
statsImage[2]=["Defense","/def.gif"]
statsImage[3]=["Aim","/aim.gif"]
statsImage[4]=["Charisma","/cha.gif"]
statsImage[5]=["Outgoing","/out.gif"]
statsImage[6]=["Energy","/ene.gif"]

var theEXP = ["EXP","/exp.gif"]

function getStats() {
TheStats=[];
stats=[];
var Health=0;Strength=1;Defense=2;Aim=3;Charisma=4;Outgoing=5;Energy=6;Gangster=1;DrugDealer=2;Citizen=3;Cop=4;

TheStats[Health]=[]
TheStats[Health][Gangster]=parseInt(PostCount)
TheStats[Health][DrugDealer]=parseInt(PostCount)
TheStats[Health][Citizen]=parseInt(PostCount)
TheStats[Health][Cop]=parseInt(PostCount)

TheStats[Strength]=[]
TheStats[Strength][Gangster]=parseInt(PostCount) - 5
TheStats[Strength][DrugDealer]=parseInt(PostCount) - 50
TheStats[Strength][Citizen]=parseInt(PostCount) + 10
TheStats[Strength][Cop]=parseInt(PostCount)

TheStats[Defense]=[]
TheStats[Defense][Gangster]=parseInt(PostCount) * (3/2)
TheStats[Defense][DrugDealer]=parseInt(PostCount) * 2
TheStats[Defense][Citizen]=parseInt(PostCount) / 2
TheStats[Defense][Cop]=parseInt(PostCount)

TheStats[Aim]=[]
TheStats[Aim][Gangster]=parseInt(PostCount) * (2/3) - 10
TheStats[Aim][DrugDealer]=parseInt(PostCount) * (4/3)
TheStats[Aim][Citizen]=parseInt(PostCount) * (5/4)
TheStats[Aim][Cop]=parseInt(PostCount)

TheStats[Charisma]=[]
TheStats[Charisma][Gangster]=parseInt(PostCount)
TheStats[Charisma][DrugDealer]=parseInt(PostCount)
TheStats[Charisma][Citizen]=parseInt(PostCount)
TheStats[Charisma][Cop]=parseInt(PostCount)

TheStats[Outgoing]=[]
TheStats[Outgoing][Gangster]=parseInt(PostCount)
TheStats[Outgoing][DrugDealer]=parseInt(PostCount)
TheStats[Outgoing][Citizen]=parseInt(PostCount)
TheStats[Outgoing][Cop]=parseInt(PostCount)

TheStats[Energy]=[]
TheStats[Energy][Gangster]=parseInt(PostCount)
TheStats[Energy][DrugDealer]=parseInt(PostCount)
TheStats[Energy][Citizen]=parseInt(PostCount)
TheStats[Energy][Cop]=parseInt(PostCount)

for (i=0;i<TheStats.length;i++){
if (ChosenRace==""){
stats[i]=TheStats[i][1]
} else {
stats[i]=TheStats[i][ChosenRace]
}}

for (i=0;i<stats.length;i++){
if (parseInt(stats[i]) >= parseInt(RPGHigh)) { stats[i]=RPGHigh; }
if (parseInt(stats[i]) < 0 ) { stats[i]=0 }
}
return stats
}

var Race=[];
Race[1] = ["1","Gangster"]
Race[2] = ["2","Drug Dealer"]
Race[3] = ["3","Citizen"]
Race[4] = ["4","Cop"]

var WPName=[ [] , [] ]
WPName[0][1]=["Bow","Gloves","Grass Boots","Thick Leather","Weapon 5"]
WPName[0][2]=["Staff","Cloak","Freeze Spell","Basic Heal Spell","Seismic Wind","Weapon 6"]
WPName[0][3]=["Wooden Sword","Light Armour","Helmet","Spear","Weapon 5"]
WPName[0][4]=["Weapon 1","Weapon 2","Weapon 3"]

WPName[1][1]=["Grand Bow","Tough Leather Gauntlets","Jungle Boots","Brigandine","Elite Weapon 5"]
WPName[1][2]=["Elite Staff","Cloak of Light","Repel Spell","Death Curse","Seismic Wind"]
WPName[1][3]=["Steel Sword","Immune Armour","Dazzling Helm","Spear of the Forsaken"]
WPName[1][4]=["Elite Weapon 1","Elite Weapon 2","Elite Weapon 3"]

var WPURL=[ [] , [] ]
WPURL[0][1]=["bow","gloves","grassboots","thickleather","weapon5"]
WPURL[0][2]=["staff","cloak","freeze","basicheal","seismicwind"]
WPURL[0][3]=["wooden","lightarmour","helm","spear","weapon5"]
WPURL[0][4]=["weapon1","weapon2","weapon3"]

WPURL[1][1]=["grandbow","leathergt","jungleboots","brigandine"]
WPURL[1][2]=["elitestaff","cloaklight","repel","deathcurse","seismicwind"]
WPURL[1][3]=["steel","immunearmour","dazzlinghelm","spforsaken"]
WPURL[1][4]=["eliteweapon1","eliteweapon2","eliteweapon3"]

var Items=[]
Items[0]=["Fire Orb","Heal Leaf","Strength Increase Bottle","Ring of Death","Protect Shield","Sword of the Wise","Item 7"]
Items[1]=["fireorb","healleaf","strincrease","ringdeath","lock","sticky"]

var Extension=".gif"
</script>

<script src="http://webpost.net/ww/wwx/ifrpg/images/u_rpgv3profile.js"></script>

<script src="http://webpost.net/ww/wwx/ifrpg/images/u_rpgv3forum.js"></script>
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